diff options
| author | Chaouki Dhib <chaodhib@gmail.com> | 2017-03-23 00:43:04 +0100 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2020-04-24 17:18:49 +0200 |
| commit | 5d076cfe291980bc5be9d44ffbae887e3dd5ad59 (patch) | |
| tree | ac91fc74a4643ce7c1a525c2739af2dcfa3f05ed /src/server/game/Grids/Notifiers | |
| parent | b8b6fd9ca0defda540f122bedf5f187d45bc11c7 (diff) | |
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.
(cherry picked from commit a1f2f30c145f6ad9c4baeffeff32618e71ff537c)
Diffstat (limited to 'src/server/game/Grids/Notifiers')
| -rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.h | 59 |
1 files changed, 50 insertions, 9 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index e786935b538..23f3cf2ddc0 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -944,14 +944,27 @@ namespace Trinity class AnyFriendlyUnitInObjectRangeCheck { public: - AnyFriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool playerOnly = false) : i_obj(obj), i_funit(funit), i_range(range), i_playerOnly(playerOnly) { } + AnyFriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool playerOnly = false, bool incOwnRadius = true, bool incTargetRadius = true) + : i_obj(obj), i_funit(funit), i_range(range), i_playerOnly(playerOnly), i_incOwnRadius(incOwnRadius), i_incTargetRadius(incTargetRadius) { } bool operator()(Unit* u) const { - if (u->IsAlive() && i_obj->IsWithinDistInMap(u, i_range) && i_funit->IsFriendlyTo(u) && (!i_playerOnly || u->GetTypeId() == TYPEID_PLAYER)) - return true; - else + if (!u->IsAlive()) + return false; + + float searchRadius = i_range; + if (i_incOwnRadius) + searchRadius += i_obj->GetCombatReach(); + if (i_incTargetRadius) + searchRadius += u->GetCombatReach(); + + if (!u->IsInMap(i_obj) || !u->IsInPhase(i_obj) || !u->IsWithinDoubleVerticalCylinder(i_obj, searchRadius, searchRadius)) return false; + + if (!i_funit->IsFriendlyTo(u)) + return false; + + return !i_playerOnly || u->GetTypeId() == TYPEID_PLAYER; } private: @@ -959,12 +972,15 @@ namespace Trinity Unit const* i_funit; float i_range; bool i_playerOnly; + bool i_incOwnRadius; + bool i_incTargetRadius; }; class AnyGroupedUnitInObjectRangeCheck { public: - AnyGroupedUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool raid, bool playerOnly = false) : _source(obj), _refUnit(funit), _range(range), _raid(raid), _playerOnly(playerOnly) { } + AnyGroupedUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool raid, bool playerOnly = false, bool incOwnRadius = true, bool incTargetRadius = true) + : _source(obj), _refUnit(funit), _range(range), _raid(raid), _playerOnly(playerOnly), i_incOwnRadius(incOwnRadius), i_incTargetRadius(incTargetRadius) { } bool operator()(Unit* u) const { @@ -979,7 +995,19 @@ namespace Trinity else if (!_refUnit->IsInPartyWith(u)) return false; - return !_refUnit->IsHostileTo(u) && u->IsAlive() && _source->IsWithinDistInMap(u, _range); + if (_refUnit->IsHostileTo(u)) + return false; + + if (!u->IsAlive()) + return false; + + float searchRadius = _range; + if (i_incOwnRadius) + searchRadius += _source->GetCombatReach(); + if (i_incTargetRadius) + searchRadius += u->GetCombatReach(); + + return u->IsInMap(_source) && u->IsInPhase(_source) && u->IsWithinDoubleVerticalCylinder(_source, searchRadius, searchRadius); } private: @@ -988,6 +1016,8 @@ namespace Trinity float _range; bool _raid; bool _playerOnly; + bool i_incOwnRadius; + bool i_incTargetRadius; }; class AnyUnitInObjectRangeCheck @@ -1039,8 +1069,8 @@ namespace Trinity class AnyAoETargetUnitInObjectRangeCheck { public: - AnyAoETargetUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, SpellInfo const* spellInfo = nullptr) - : i_obj(obj), i_funit(funit), _spellInfo(spellInfo), i_range(range) + AnyAoETargetUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, SpellInfo const* spellInfo = nullptr, bool incOwnRadius = true, bool incTargetRadius = true) + : i_obj(obj), i_funit(funit), _spellInfo(spellInfo), i_range(range), i_incOwnRadius(incOwnRadius), i_incTargetRadius(incTargetRadius) { if (!_spellInfo) if (DynamicObject const* dynObj = i_obj->ToDynObject()) @@ -1056,7 +1086,16 @@ namespace Trinity if (_spellInfo && _spellInfo->HasAttribute(SPELL_ATTR3_ONLY_TARGET_PLAYERS) && u->GetTypeId() != TYPEID_PLAYER) return false; - return i_funit->_IsValidAttackTarget(u, _spellInfo, i_obj->GetTypeId() == TYPEID_DYNAMICOBJECT ? i_obj : nullptr) && i_obj->IsWithinDistInMap(u, i_range); + if (!i_funit->_IsValidAttackTarget(u, _spellInfo, i_obj->GetTypeId() == TYPEID_DYNAMICOBJECT ? i_obj : nullptr)) + return false; + + float searchRadius = i_range; + if (i_incOwnRadius) + searchRadius += i_obj->GetCombatReach(); + if (i_incTargetRadius) + searchRadius += u->GetCombatReach(); + + return u->IsInMap(i_obj) && u->IsInPhase(i_obj) && u->IsWithinDoubleVerticalCylinder(i_obj, searchRadius, searchRadius); } private: @@ -1064,6 +1103,8 @@ namespace Trinity Unit const* i_funit; SpellInfo const* _spellInfo; float i_range; + bool i_incOwnRadius; + bool i_incTargetRadius; }; // do attack at call of help to friendly crearture |
