diff options
| author | Spp <spp@jorge.gr> | 2013-11-08 10:29:51 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2013-11-08 10:29:51 +0100 |
| commit | 990e4c78514e3a3f8e8905cf22dfacbb0c4fba67 (patch) | |
| tree | aa9140f37cedf8a445608f3849bcc566c2cf0a51 /src/server/game/Grids/Notifiers | |
| parent | 184fe092c3a7d37eb3983ec11e3f5d3a9f6640fa (diff) | |
| parent | 16a51e328a12b8eafb7ff2c18806ca9aef6b23a2 (diff) | |
Merge branch 'master' into 4.3.4
Conflicts:
src/server/game/AI/EventAI/CreatureEventAI.h
src/server/game/AI/EventAI/CreatureEventAIMgr.h
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/Entities/Creature/Creature.h
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Grids/Notifiers/GridNotifiers.h
src/server/game/Grids/ObjectGridLoader.h
src/server/game/Spells/SpellInfo.h
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_desolace.cpp
src/server/scripts/Kalimdor/zone_mulgore.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/scripts/Kalimdor/zone_tanaris.cpp
src/server/scripts/Kalimdor/zone_thousand_needles.cpp
src/tools/map_extractor/System.cpp
src/tools/map_extractor/mpq_libmpq.cpp
src/tools/map_extractor/mpq_libmpq04.h
src/tools/vmap4_extractor/loadlib/loadlib.h
src/tools/vmap4_extractor/mpq_libmpq.cpp
src/tools/vmap4_extractor/mpq_libmpq04.h
Diffstat (limited to 'src/server/game/Grids/Notifiers')
| -rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.h | 183 | ||||
| -rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiersImpl.h | 7 |
2 files changed, 91 insertions, 99 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index e6b1bf28608..96cd4350c32 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -46,7 +46,7 @@ namespace Trinity std::set<Unit*> i_visibleNow; Player::ClientGUIDs vis_guids; - VisibleNotifier(Player &player) : i_player(player), i_data(player.GetMapId()), vis_guids(player.m_clientGUIDs) {} + VisibleNotifier(Player &player) : i_player(player), i_data(player.GetMapId()), vis_guids(player.m_clientGUIDs) { } template<class T> void Visit(GridRefManager<T> &m); void SendToSelf(void); }; @@ -55,8 +55,8 @@ namespace Trinity { WorldObject &i_object; - explicit VisibleChangesNotifier(WorldObject &object) : i_object(object) {} - template<class T> void Visit(GridRefManager<T> &) {} + explicit VisibleChangesNotifier(WorldObject &object) : i_object(object) { } + template<class T> void Visit(GridRefManager<T> &) { } void Visit(PlayerMapType &); void Visit(CreatureMapType &); void Visit(DynamicObjectMapType &); @@ -64,7 +64,7 @@ namespace Trinity struct PlayerRelocationNotifier : public VisibleNotifier { - PlayerRelocationNotifier(Player &player) : VisibleNotifier(player) {} + PlayerRelocationNotifier(Player &player) : VisibleNotifier(player) { } template<class T> void Visit(GridRefManager<T> &m) { VisibleNotifier::Visit(m); } void Visit(CreatureMapType &); @@ -74,8 +74,8 @@ namespace Trinity struct CreatureRelocationNotifier { Creature &i_creature; - CreatureRelocationNotifier(Creature &c) : i_creature(c) {} - template<class T> void Visit(GridRefManager<T> &) {} + CreatureRelocationNotifier(Creature &c) : i_creature(c) { } + template<class T> void Visit(GridRefManager<T> &) { } void Visit(CreatureMapType &); void Visit(PlayerMapType &); }; @@ -87,8 +87,8 @@ namespace Trinity CellCoord &p; const float i_radius; DelayedUnitRelocation(Cell &c, CellCoord &pair, Map &map, float radius) : - i_map(map), cell(c), p(pair), i_radius(radius) {} - template<class T> void Visit(GridRefManager<T> &) {} + i_map(map), cell(c), p(pair), i_radius(radius) { } + template<class T> void Visit(GridRefManager<T> &) { } void Visit(CreatureMapType &); void Visit(PlayerMapType &); }; @@ -97,8 +97,8 @@ namespace Trinity { Unit &i_unit; bool isCreature; - explicit AIRelocationNotifier(Unit &unit) : i_unit(unit), isCreature(unit.GetTypeId() == TYPEID_UNIT) {} - template<class T> void Visit(GridRefManager<T> &) {} + explicit AIRelocationNotifier(Unit &unit) : i_unit(unit), isCreature(unit.GetTypeId() == TYPEID_UNIT) { } + template<class T> void Visit(GridRefManager<T> &) { } void Visit(CreatureMapType &); }; @@ -106,7 +106,7 @@ namespace Trinity { GridType &i_grid; uint32 i_timeDiff; - GridUpdater(GridType &grid, uint32 diff) : i_grid(grid), i_timeDiff(diff) {} + GridUpdater(GridType &grid, uint32 diff) : i_grid(grid), i_timeDiff(diff) { } template<class T> void updateObjects(GridRefManager<T> &m) { @@ -143,7 +143,7 @@ namespace Trinity void Visit(PlayerMapType &m); void Visit(CreatureMapType &m); void Visit(DynamicObjectMapType &m); - template<class SKIP> void Visit(GridRefManager<SKIP> &) {} + template<class SKIP> void Visit(GridRefManager<SKIP> &) { } void SendPacket(Player* player) { @@ -162,11 +162,10 @@ namespace Trinity struct ObjectUpdater { uint32 i_timeDiff; - explicit ObjectUpdater(const uint32 diff) : i_timeDiff(diff) {} + explicit ObjectUpdater(const uint32 diff) : i_timeDiff(diff) { } template<class T> void Visit(GridRefManager<T> &m); - void Visit(PlayerMapType &) {} - void Visit(CorpseMapType &) {} - void Visit(CreatureMapType &); + void Visit(PlayerMapType &) { } + void Visit(CorpseMapType &) { } }; // SEARCHERS & LIST SEARCHERS & WORKERS @@ -182,7 +181,7 @@ namespace Trinity Check &i_check; WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) - : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) { } void Visit(GameObjectMapType &m); void Visit(PlayerMapType &m); @@ -191,7 +190,7 @@ namespace Trinity void Visit(DynamicObjectMapType &m); void Visit(AreaTriggerMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; template<class Check> @@ -203,7 +202,7 @@ namespace Trinity Check &i_check; WorldObjectLastSearcher(WorldObject const* searcher, WorldObject* & result, Check& check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) - : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) { } void Visit(GameObjectMapType &m); void Visit(PlayerMapType &m); @@ -212,7 +211,7 @@ namespace Trinity void Visit(DynamicObjectMapType &m); void Visit(AreaTriggerMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; template<class Check> @@ -224,7 +223,7 @@ namespace Trinity Check& i_check; WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) - : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {} + : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) { } void Visit(PlayerMapType &m); void Visit(CreatureMapType &m); @@ -233,7 +232,7 @@ namespace Trinity void Visit(DynamicObjectMapType &m); void Visit(AreaTriggerMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; template<class Do> @@ -244,7 +243,7 @@ namespace Trinity Do const& i_do; WorldObjectWorker(WorldObject const* searcher, Do const& _do, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) - : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {} + : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_do(_do) { } void Visit(GameObjectMapType &m) { @@ -299,7 +298,7 @@ namespace Trinity i_do(itr->GetSource()); } - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; // Gameobject searchers @@ -312,11 +311,11 @@ namespace Trinity Check &i_check; GameObjectSearcher(WorldObject const* searcher, GameObject* & result, Check& check) - : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) { } void Visit(GameObjectMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; // Last accepted by Check GO if any (Check can change requirements at each call) @@ -328,11 +327,11 @@ namespace Trinity Check& i_check; GameObjectLastSearcher(WorldObject const* searcher, GameObject* & result, Check& check) - : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) { } void Visit(GameObjectMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; template<class Check> @@ -343,18 +342,18 @@ namespace Trinity Check& i_check; GameObjectListSearcher(WorldObject const* searcher, std::list<GameObject*> &objects, Check & check) - : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {} + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) { } void Visit(GameObjectMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; template<class Functor> struct GameObjectWorker { GameObjectWorker(WorldObject const* searcher, Functor& func) - : _func(func), _phaseMask(searcher->GetPhaseMask()) {} + : _func(func), _phaseMask(searcher->GetPhaseMask()) { } void Visit(GameObjectMapType& m) { @@ -363,7 +362,7 @@ namespace Trinity _func(itr->GetSource()); } - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } private: Functor& _func; @@ -381,12 +380,12 @@ namespace Trinity Check & i_check; UnitSearcher(WorldObject const* searcher, Unit* & result, Check & check) - : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) { } void Visit(CreatureMapType &m); void Visit(PlayerMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; // Last accepted by Check Unit if any (Check can change requirements at each call) @@ -398,12 +397,12 @@ namespace Trinity Check & i_check; UnitLastSearcher(WorldObject const* searcher, Unit* & result, Check & check) - : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) { } void Visit(CreatureMapType &m); void Visit(PlayerMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; // All accepted by Check units if any @@ -415,12 +414,12 @@ namespace Trinity Check& i_check; UnitListSearcher(WorldObject const* searcher, std::list<Unit*> &objects, Check & check) - : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {} + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) { } void Visit(PlayerMapType &m); void Visit(CreatureMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; // Creature searchers @@ -433,11 +432,11 @@ namespace Trinity Check & i_check; CreatureSearcher(WorldObject const* searcher, Creature* & result, Check & check) - : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) { } void Visit(CreatureMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; // Last accepted by Check Creature if any (Check can change requirements at each call) @@ -449,11 +448,11 @@ namespace Trinity Check & i_check; CreatureLastSearcher(WorldObject const* searcher, Creature* & result, Check & check) - : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) { } void Visit(CreatureMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; template<class Check> @@ -464,11 +463,11 @@ namespace Trinity Check& i_check; CreatureListSearcher(WorldObject const* searcher, std::list<Creature*> &objects, Check & check) - : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {} + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) { } void Visit(CreatureMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; template<class Do> @@ -478,7 +477,7 @@ namespace Trinity Do& i_do; CreatureWorker(WorldObject const* searcher, Do& _do) - : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {} + : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) { } void Visit(CreatureMapType &m) { @@ -487,7 +486,7 @@ namespace Trinity i_do(itr->GetSource()); } - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; // Player searchers @@ -500,11 +499,11 @@ namespace Trinity Check & i_check; PlayerSearcher(WorldObject const* searcher, Player* & result, Check & check) - : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) { } void Visit(PlayerMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; template<class Check> @@ -515,11 +514,11 @@ namespace Trinity Check& i_check; PlayerListSearcher(WorldObject const* searcher, std::list<Player*> &objects, Check & check) - : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {} + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) { } void Visit(PlayerMapType &m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; template<class Check> @@ -535,7 +534,7 @@ namespace Trinity void Visit(PlayerMapType& m); - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; template<class Do> @@ -545,7 +544,7 @@ namespace Trinity Do& i_do; PlayerWorker(WorldObject const* searcher, Do& _do) - : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {} + : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) { } void Visit(PlayerMapType &m) { @@ -554,7 +553,7 @@ namespace Trinity i_do(itr->GetSource()); } - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; template<class Do> @@ -565,7 +564,7 @@ namespace Trinity Do& i_do; PlayerDistWorker(WorldObject const* searcher, float _dist, Do& _do) - : i_searcher(searcher), i_dist(_dist), i_do(_do) {} + : i_searcher(searcher), i_dist(_dist), i_do(_do) { } void Visit(PlayerMapType &m) { @@ -574,7 +573,7 @@ namespace Trinity i_do(itr->GetSource()); } - template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) { } }; // CHECKS && DO classes @@ -584,7 +583,7 @@ namespace Trinity class AnyDeadUnitObjectInRangeCheck { public: - AnyDeadUnitObjectInRangeCheck(Unit* searchObj, float range) : i_searchObj(searchObj), i_range(range) {} + AnyDeadUnitObjectInRangeCheck(Unit* searchObj, float range) : i_searchObj(searchObj), i_range(range) { } bool operator()(Player* u); bool operator()(Corpse* u); bool operator()(Creature* u); @@ -599,7 +598,7 @@ namespace Trinity public: AnyDeadUnitSpellTargetInRangeCheck(Unit* searchObj, float range, SpellInfo const* spellInfo, SpellTargetCheckTypes check) : AnyDeadUnitObjectInRangeCheck(searchObj, range), i_spellInfo(spellInfo), i_check(searchObj, searchObj, spellInfo, check, NULL) - {} + { } bool operator()(Player* u); bool operator()(Corpse* u); bool operator()(Creature* u); @@ -614,11 +613,11 @@ namespace Trinity class RespawnDo { public: - RespawnDo() {} + RespawnDo() { } void operator()(Creature* u) const { u->Respawn(); } void operator()(GameObject* u) const { u->Respawn(); } - void operator()(WorldObject*) const {} - void operator()(Corpse*) const {} + void operator()(WorldObject*) const { } + void operator()(Corpse*) const { } }; // GameObject checks @@ -626,7 +625,7 @@ namespace Trinity class GameObjectFocusCheck { public: - GameObjectFocusCheck(Unit const* unit, uint32 focusId) : i_unit(unit), i_focusId(focusId) {} + GameObjectFocusCheck(Unit const* unit, uint32 focusId) : i_unit(unit), i_focusId(focusId) { } bool operator()(GameObject* go) const { if (go->GetGOInfo()->type != GAMEOBJECT_TYPE_SPELL_FOCUS) @@ -648,7 +647,7 @@ namespace Trinity class NearestGameObjectFishingHole { public: - NearestGameObjectFishingHole(WorldObject const& obj, float range) : i_obj(obj), i_range(range) {} + NearestGameObjectFishingHole(WorldObject const& obj, float range) : i_obj(obj), i_range(range) { } bool operator()(GameObject* go) { if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_FISHINGHOLE && go->isSpawned() && i_obj.IsWithinDistInMap(go, i_range) && i_obj.IsWithinDistInMap(go, (float)go->GetGOInfo()->fishinghole.radius)) @@ -670,7 +669,7 @@ namespace Trinity class NearestGameObjectCheck { public: - NearestGameObjectCheck(WorldObject const& obj) : i_obj(obj), i_range(999) {} + NearestGameObjectCheck(WorldObject const& obj) : i_obj(obj), i_range(999) { } bool operator()(GameObject* go) { if (i_obj.IsWithinDistInMap(go, i_range)) @@ -693,7 +692,7 @@ namespace Trinity class NearestGameObjectEntryInObjectRangeCheck { public: - NearestGameObjectEntryInObjectRangeCheck(WorldObject const& obj, uint32 entry, float range) : i_obj(obj), i_entry(entry), i_range(range) {} + NearestGameObjectEntryInObjectRangeCheck(WorldObject const& obj, uint32 entry, float range) : i_obj(obj), i_entry(entry), i_range(range) { } bool operator()(GameObject* go) { if (go->GetEntry() == i_entry && i_obj.IsWithinDistInMap(go, i_range)) @@ -717,7 +716,7 @@ namespace Trinity class NearestGameObjectTypeInObjectRangeCheck { public: - NearestGameObjectTypeInObjectRangeCheck(WorldObject const& obj, GameobjectTypes type, float range) : i_obj(obj), i_type(type), i_range(range) {} + NearestGameObjectTypeInObjectRangeCheck(WorldObject const& obj, GameobjectTypes type, float range) : i_obj(obj), i_type(type), i_range(range) { } bool operator()(GameObject* go) { if (go->GetGoType() == i_type && i_obj.IsWithinDistInMap(go, i_range)) @@ -740,7 +739,7 @@ namespace Trinity class GameObjectWithDbGUIDCheck { public: - GameObjectWithDbGUIDCheck(WorldObject const& /*obj*/, uint32 db_guid) : i_db_guid(db_guid) {} + GameObjectWithDbGUIDCheck(WorldObject const& /*obj*/, uint32 db_guid) : i_db_guid(db_guid) { } bool operator()(GameObject const* go) const { return go->GetDBTableGUIDLow() == i_db_guid; @@ -754,7 +753,7 @@ namespace Trinity class MostHPMissingInRange { public: - MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {} + MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) { } bool operator()(Unit* u) { if (u->IsAlive() && u->IsInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp) @@ -773,7 +772,7 @@ namespace Trinity class FriendlyCCedInRange { public: - FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {} + FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) { } bool operator()(Unit* u) { if (u->IsAlive() && u->IsInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && @@ -791,7 +790,7 @@ namespace Trinity class FriendlyMissingBuffInRange { public: - FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {} + FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) { } bool operator()(Unit* u) { if (u->IsAlive() && u->IsInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && @@ -810,7 +809,7 @@ namespace Trinity class AnyUnfriendlyUnitInObjectRangeCheck { public: - AnyUnfriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {} + AnyUnfriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) { } bool operator()(Unit* u) { if (u->IsAlive() && i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u)) @@ -827,7 +826,7 @@ namespace Trinity class AnyUnfriendlyNoTotemUnitInObjectRangeCheck { public: - AnyUnfriendlyNoTotemUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {} + AnyUnfriendlyNoTotemUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) { } bool operator()(Unit* u) { if (!u->IsAlive()) @@ -854,7 +853,7 @@ namespace Trinity { public: AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck(Unit const* funit, float range) - : i_funit(funit), i_range(range) {} + : i_funit(funit), i_range(range) { } bool operator()(const Unit* u) { @@ -873,7 +872,7 @@ namespace Trinity class CreatureWithDbGUIDCheck { public: - CreatureWithDbGUIDCheck(WorldObject const* /*obj*/, uint32 lowguid) : i_lowguid(lowguid) {} + CreatureWithDbGUIDCheck(WorldObject const* /*obj*/, uint32 lowguid) : i_lowguid(lowguid) { } bool operator()(Creature* u) { return u->GetDBTableGUIDLow() == i_lowguid; @@ -885,7 +884,7 @@ namespace Trinity class AnyFriendlyUnitInObjectRangeCheck { public: - AnyFriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool playerOnly = false) : i_obj(obj), i_funit(funit), i_range(range), i_playerOnly(playerOnly) {} + AnyFriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool playerOnly = false) : i_obj(obj), i_funit(funit), i_range(range), i_playerOnly(playerOnly) { } bool operator()(Unit* u) { if (u->IsAlive() && i_obj->IsWithinDistInMap(u, i_range) && i_funit->IsFriendlyTo(u) && (!i_playerOnly || u->GetTypeId() == TYPEID_PLAYER)) @@ -903,7 +902,7 @@ namespace Trinity class AnyGroupedUnitInObjectRangeCheck { public: - AnyGroupedUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool raid) : _source(obj), _refUnit(funit), _range(range), _raid(raid) {} + AnyGroupedUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool raid) : _source(obj), _refUnit(funit), _range(range), _raid(raid) { } bool operator()(Unit* u) { if (G3D::fuzzyEq(_range, 0)) @@ -930,7 +929,7 @@ namespace Trinity class AnyUnitInObjectRangeCheck { public: - AnyUnitInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {} + AnyUnitInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) { } bool operator()(Unit* u) { if (u->IsAlive() && i_obj->IsWithinDistInMap(u, i_range)) @@ -947,7 +946,7 @@ namespace Trinity class NearestAttackableUnitInObjectRangeCheck { public: - NearestAttackableUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {} + NearestAttackableUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) { } bool operator()(Unit* u) { if (u->isTargetableForAttack() && i_obj->IsWithinDistInMap(u, i_range) && @@ -1007,7 +1006,7 @@ namespace Trinity public: CallOfHelpCreatureInRangeDo(Unit* funit, Unit* enemy, float range) : i_funit(funit), i_enemy(enemy), i_range(range) - {} + { } void operator()(Creature* u) { if (u == i_funit) @@ -1175,7 +1174,7 @@ namespace Trinity { public: NearestAssistCreatureInCreatureRangeCheck(Creature* obj, Unit* enemy, float range) - : i_obj(obj), i_enemy(enemy), i_range(range) {} + : i_obj(obj), i_enemy(enemy), i_range(range) { } bool operator()(Creature* u) { @@ -1208,7 +1207,7 @@ namespace Trinity { public: NearestCreatureEntryWithLiveStateInObjectRangeCheck(WorldObject const& obj, uint32 entry, bool alive, float range) - : i_obj(obj), i_entry(entry), i_alive(alive), i_range(range) {} + : i_obj(obj), i_entry(entry), i_alive(alive), i_range(range) { } bool operator()(Creature* u) { @@ -1233,7 +1232,7 @@ namespace Trinity class AnyPlayerInObjectRangeCheck { public: - AnyPlayerInObjectRangeCheck(WorldObject const* obj, float range, bool reqAlive = true) : _obj(obj), _range(range), _reqAlive(reqAlive) {} + AnyPlayerInObjectRangeCheck(WorldObject const* obj, float range, bool reqAlive = true) : _obj(obj), _range(range), _reqAlive(reqAlive) { } bool operator()(Player* u) { if (_reqAlive && !u->IsAlive()) @@ -1278,7 +1277,7 @@ namespace Trinity class AllFriendlyCreaturesInGrid { public: - AllFriendlyCreaturesInGrid(Unit const* obj) : unit(obj) {} + AllFriendlyCreaturesInGrid(Unit const* obj) : unit(obj) { } bool operator() (Unit* u) { if (u->IsAlive() && u->IsVisible() && u->IsFriendlyTo(unit)) @@ -1293,7 +1292,7 @@ namespace Trinity class AllGameObjectsWithEntryInRange { public: - AllGameObjectsWithEntryInRange(const WorldObject* object, uint32 entry, float maxRange) : m_pObject(object), m_uiEntry(entry), m_fRange(maxRange) {} + AllGameObjectsWithEntryInRange(const WorldObject* object, uint32 entry, float maxRange) : m_pObject(object), m_uiEntry(entry), m_fRange(maxRange) { } bool operator() (GameObject* go) { if (go->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(go, m_fRange, false)) @@ -1310,7 +1309,7 @@ namespace Trinity class AllCreaturesOfEntryInRange { public: - AllCreaturesOfEntryInRange(const WorldObject* object, uint32 entry, float maxRange) : m_pObject(object), m_uiEntry(entry), m_fRange(maxRange) {} + AllCreaturesOfEntryInRange(const WorldObject* object, uint32 entry, float maxRange) : m_pObject(object), m_uiEntry(entry), m_fRange(maxRange) { } bool operator() (Unit* unit) { if (unit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(unit, m_fRange, false)) @@ -1328,7 +1327,7 @@ namespace Trinity class PlayerAtMinimumRangeAway { public: - PlayerAtMinimumRangeAway(Unit const* unit, float fMinRange) : unit(unit), fRange(fMinRange) {} + PlayerAtMinimumRangeAway(Unit const* unit, float fMinRange) : unit(unit), fRange(fMinRange) { } bool operator() (Player* player) { //No threat list check, must be done explicit if expected to be in combat with creature @@ -1347,7 +1346,7 @@ namespace Trinity { public: GameObjectInRangeCheck(float _x, float _y, float _z, float _range, uint32 _entry = 0) : - x(_x), y(_y), z(_z), range(_range), entry(_entry) {} + x(_x), y(_y), z(_z), range(_range), entry(_entry) { } bool operator() (GameObject* go) { if (!entry || (go->GetGOInfo() && go->GetGOInfo()->entry == entry)) @@ -1362,7 +1361,7 @@ namespace Trinity class AllWorldObjectsInRange { public: - AllWorldObjectsInRange(const WorldObject* object, float maxRange) : m_pObject(object), m_fRange(maxRange) {} + AllWorldObjectsInRange(const WorldObject* object, float maxRange) : m_pObject(object), m_fRange(maxRange) { } bool operator() (WorldObject* go) { return m_pObject->IsWithinDist(go, m_fRange, false) && m_pObject->InSamePhase(go); @@ -1375,7 +1374,7 @@ namespace Trinity class ObjectTypeIdCheck { public: - ObjectTypeIdCheck(TypeID typeId, bool equals) : _typeId(typeId), _equals(equals) {} + ObjectTypeIdCheck(TypeID typeId, bool equals) : _typeId(typeId), _equals(equals) { } bool operator()(WorldObject* object) { return (object->GetTypeId() == _typeId) == _equals; @@ -1389,7 +1388,7 @@ namespace Trinity class ObjectGUIDCheck { public: - ObjectGUIDCheck(uint64 GUID) : _GUID(GUID) {} + ObjectGUIDCheck(uint64 GUID) : _GUID(GUID) { } bool operator()(WorldObject* object) { return object->GetGUID() == _GUID; @@ -1421,7 +1420,7 @@ namespace Trinity class UnitAuraCheck { public: - UnitAuraCheck(bool present, uint32 spellId, uint64 casterGUID = 0) : _present(present), _spellId(spellId), _casterGUID(casterGUID) {} + UnitAuraCheck(bool present, uint32 spellId, uint64 casterGUID = 0) : _present(present), _spellId(spellId), _casterGUID(casterGUID) { } bool operator()(Unit* unit) const { return unit->HasAura(_spellId, _casterGUID) == _present; @@ -1445,7 +1444,7 @@ namespace Trinity class LocalizedPacketDo { public: - explicit LocalizedPacketDo(Builder& builder) : i_builder(builder) {} + explicit LocalizedPacketDo(Builder& builder) : i_builder(builder) { } ~LocalizedPacketDo() { @@ -1465,7 +1464,7 @@ namespace Trinity { public: typedef std::vector<WorldPacket*> WorldPacketList; - explicit LocalizedPacketListDo(Builder& builder) : i_builder(builder) {} + explicit LocalizedPacketListDo(Builder& builder) : i_builder(builder) { } ~LocalizedPacketListDo() { diff --git a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h index 3e71794a7e7..288d61aa3d5 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h +++ b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h @@ -38,13 +38,6 @@ inline void Trinity::VisibleNotifier::Visit(GridRefManager<T> &m) } } -inline void Trinity::ObjectUpdater::Visit(CreatureMapType &m) -{ - for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) - if (iter->GetSource()->IsInWorld()) - iter->GetSource()->Update(i_timeDiff); -} - // SEARCHERS & LIST SEARCHERS & WORKERS // WorldObject searchers & workers |
