aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Grids/Notifiers
diff options
context:
space:
mode:
authorNay <dnpd.dd@gmail.com>2012-09-08 23:15:29 +0100
committerNay <dnpd.dd@gmail.com>2012-09-08 23:16:35 +0100
commitb30aeb8d511861ed4674b5076ca11bce4cead01f (patch)
treed0159188caa13dcf1baa0524f6a4dd782ca5143b /src/server/game/Grids/Notifiers
parent7dbc20626e06d6f1d42bf4983f7f21c76b1eb787 (diff)
Core/Objects: Method to get nearest GO of type X, FindNearestGameObjectOfType
Thanks Subv for the idea
Diffstat (limited to 'src/server/game/Grids/Notifiers')
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 072db578220..db4dc819557 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -694,6 +694,30 @@ namespace Trinity
NearestGameObjectEntryInObjectRangeCheck(NearestGameObjectEntryInObjectRangeCheck const&);
};
+ // Success at unit in range, range update for next check (this can be use with GameobjectLastSearcher to find nearest GO with a certain type)
+ class NearestGameObjectTypeInObjectRangeCheck
+ {
+ public:
+ NearestGameObjectTypeInObjectRangeCheck(WorldObject const& obj, GameobjectTypes type, float range) : i_obj(obj), i_type(type), i_range(range) {}
+ bool operator()(GameObject* go)
+ {
+ if (go->GetGoType() == i_type && i_obj.IsWithinDistInMap(go, i_range))
+ {
+ i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check
+ return true;
+ }
+ return false;
+ }
+ float GetLastRange() const { return i_range; }
+ private:
+ WorldObject const& i_obj;
+ GameobjectTypes i_type;
+ float i_range;
+
+ // prevent clone this object
+ NearestGameObjectTypeInObjectRangeCheck(NearestGameObjectTypeInObjectRangeCheck const&);
+ };
+
class GameObjectWithDbGUIDCheck
{
public: