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authorShauren <shauren.trinity@gmail.com>2017-09-09 23:31:33 +0200
committerShauren <shauren.trinity@gmail.com>2017-09-09 23:31:33 +0200
commitc8fdda7f86f5dbe90525636a7291186fe603f61d (patch)
tree4f222ee4555df625b2977158180cb1f6789d6e54 /src/server/game/Grids/Notifiers
parent94cd4b6fad9a917c8629912916eb052a75b7c3f6 (diff)
Core/Creatures: Changed NearestAttackableUnitInObjectRangeCheck to only consider neutral units as targets if they are already in combat with target searching unit
Closes #13630 Closes #20205
Diffstat (limited to 'src/server/game/Grids/Notifiers')
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 218e856742e..16583516243 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -1027,7 +1027,7 @@ namespace Trinity
bool operator()(Unit* u)
{
if (u->isTargetableForAttack() && i_obj->IsWithinDistInMap(u, i_range) &&
- !i_funit->IsFriendlyTo(u) && i_funit->CanSeeOrDetect(u))
+ (i_funit->IsInCombatWith(u) || i_funit->IsHostileTo(u)) && i_obj->CanSeeOrDetect(u))
{
i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check
return true;