diff options
author | click <clickvd@gonnamakeyou.com> | 2011-06-11 22:35:29 +0200 |
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committer | click <clickvd@gonnamakeyou.com> | 2011-06-11 22:35:29 +0200 |
commit | 158966dc793f47dd4ada264da775f647601298aa (patch) | |
tree | 8fa1dc1cc36d07123662c32eb5981cfac01e91b6 /src/server/game/Grids/ObjectGridLoader.cpp | |
parent | 9ef8bd307200445f448a67d1bb26c3afee9b7051 (diff) |
Core: Codestyle cleanup
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rwxr-xr-x | src/server/game/Grids/ObjectGridLoader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 840408c0d7e..fade98b3ea8 100755 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -54,7 +54,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m) // move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn. for (CreatureMapType::iterator iter = m.begin(); iter != m.end();) { - Creature * c = iter->getSource(); + Creature* c = iter->getSource(); ++iter; ASSERT(!c->isPet() && "ObjectGridRespawnMover don't must be called for pets"); |