diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-07-29 00:13:40 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2019-07-29 00:14:10 +0200 |
commit | 163f44c1b08cc043b114585922bd08664434bf92 (patch) | |
tree | a417e86a4fa43dc232592d21ef871fa8f6aad6f6 /src/server/game/Grids/ObjectGridLoader.cpp | |
parent | 48091257d325f55889d120fdb4967e7c4bcb8c09 (diff) |
Core/AI: No longer do strange things when told to enter evade mode while there's no need to do so, typically by terrible legacy code.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r-- | src/server/game/Grids/ObjectGridLoader.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index ea973df374c..07c36351339 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -250,10 +250,7 @@ void ObjectGridStoper::Visit(CreatureMapType &m) { iter->GetSource()->RemoveAllDynObjects(); if (iter->GetSource()->IsInCombat()) - { iter->GetSource()->CombatStop(); - iter->GetSource()->AI()->EnterEvadeMode(); - } } } |