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authorTreeston <treeston.mmoc@gmail.com>2019-07-29 00:13:40 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-07-29 00:14:10 +0200
commit163f44c1b08cc043b114585922bd08664434bf92 (patch)
treea417e86a4fa43dc232592d21ef871fa8f6aad6f6 /src/server/game/Grids/ObjectGridLoader.cpp
parent48091257d325f55889d120fdb4967e7c4bcb8c09 (diff)
Core/AI: No longer do strange things when told to enter evade mode while there's no need to do so, typically by terrible legacy code.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index ea973df374c..07c36351339 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -250,10 +250,7 @@ void ObjectGridStoper::Visit(CreatureMapType &m)
{
iter->GetSource()->RemoveAllDynObjects();
if (iter->GetSource()->IsInCombat())
- {
iter->GetSource()->CombatStop();
- iter->GetSource()->AI()->EnterEvadeMode();
- }
}
}