diff options
author | megamage <none@none.none> | 2011-11-10 17:31:45 -0500 |
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committer | megamage <none@none.none> | 2011-11-10 17:31:45 -0500 |
commit | 31a88d4fe5d5dea87f4dad24e4d7c3c1d47fc48c (patch) | |
tree | 959c67bc2442019a69d37877fc7e7bcb33225ab6 /src/server/game/Grids/ObjectGridLoader.cpp | |
parent | 23b3f16f3a4a27b7b24081b725666c5897fdbbee (diff) |
Fix the crash when removing object from an unloaded grid. Object should always be unlinked from grid no matter if the grid is loaded.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rwxr-xr-x | src/server/game/Grids/ObjectGridLoader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index e38c74dd8e4..1f27aeb4742 100755 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -77,7 +77,7 @@ template<> void ObjectGridLoader::SetObjectCell(Creature* obj, CellCoord const& template <class T> void AddObjectHelper(CellCoord &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj) { - obj->GetGridRef().link(&m, obj); + obj->AddToGrid(m); ObjectGridLoader::SetObjectCell(obj, cell); obj->AddToWorld(); if (obj->isActiveObject()) |