diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-07-29 00:13:40 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-17 21:50:47 +0100 |
commit | 3269c4278933d65ef0df619a50cbd0b851cab4fc (patch) | |
tree | d6c59a74d75da86ffdf70ad64b4e1b58c117beee /src/server/game/Grids/ObjectGridLoader.cpp | |
parent | 59f95b757260be9b60b112d8297e70eb0710f879 (diff) |
Core/AI: No longer do strange things when told to enter evade mode while there's no need to do so, typically by terrible legacy code.
(cherry picked from commit 163f44c1b08cc043b114585922bd08664434bf92)
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r-- | src/server/game/Grids/ObjectGridLoader.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 8d7ba4994e0..00d590467a1 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -265,10 +265,7 @@ void ObjectGridStoper::Visit(CreatureMapType &m) iter->GetSource()->RemoveAllDynObjects(); iter->GetSource()->RemoveAllAreaTriggers(); if (iter->GetSource()->IsInCombat()) - { iter->GetSource()->CombatStop(); - iter->GetSource()->AI()->EnterEvadeMode(); - } } } |