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authorShauren <shauren.trinity@gmail.com>2013-08-20 00:43:03 +0200
committerShauren <shauren.trinity@gmail.com>2013-08-20 00:43:03 +0200
commit75cc4e7b257a0b40b3e83590bf49a1b337aae9fb (patch)
tree206899383716e91c30a070d2b8bd0298e7fc0196 /src/server/game/Grids/ObjectGridLoader.cpp
parent8ae88954aa8960adbf58b7ccecff5b740c8bdcbe (diff)
Core/Auras
* Fixed unsafe removal of charm auras, it is now safe to remove them inside AI hooks * Fixes crash in SmartAI::EnterEvadeMode Closes #8679
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index dacb72d5de6..879dd48c759 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -217,8 +217,7 @@ void ObjectGridStoper::Visit(CreatureMapType &m)
{
iter->GetSource()->CombatStop();
iter->GetSource()->DeleteThreatList();
- if (iter->GetSource()->IsAIEnabled)
- iter->GetSource()->AI()->EnterEvadeMode();
+ iter->GetSource()->AI()->EnterEvadeMode();
}
}
}