diff options
author | Shauren <shauren.trinity@gmail.com> | 2013-08-20 00:43:03 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2013-08-20 00:43:03 +0200 |
commit | 75cc4e7b257a0b40b3e83590bf49a1b337aae9fb (patch) | |
tree | 206899383716e91c30a070d2b8bd0298e7fc0196 /src/server/game/Grids/ObjectGridLoader.cpp | |
parent | 8ae88954aa8960adbf58b7ccecff5b740c8bdcbe (diff) |
Core/Auras
* Fixed unsafe removal of charm auras, it is now safe to remove them inside AI hooks
* Fixes crash in SmartAI::EnterEvadeMode
Closes #8679
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r-- | src/server/game/Grids/ObjectGridLoader.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index dacb72d5de6..879dd48c759 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -217,8 +217,7 @@ void ObjectGridStoper::Visit(CreatureMapType &m) { iter->GetSource()->CombatStop(); iter->GetSource()->DeleteThreatList(); - if (iter->GetSource()->IsAIEnabled) - iter->GetSource()->AI()->EnterEvadeMode(); + iter->GetSource()->AI()->EnterEvadeMode(); } } } |