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authorShauren <shauren.trinity@gmail.com>2014-10-22 00:13:32 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-22 00:13:32 +0200
commit7ae708acf57899721d77e4d09e1636281582f8e7 (patch)
treebabdc3045728f4de72012bad1a23f1525849749e /src/server/game/Grids/ObjectGridLoader.cpp
parent68f45e87345ff85341f835f0372f2a62b89f24d9 (diff)
Core/ObjectMgr: Switched to full guids in cell corpse container
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 7fde9e8b6da..e9a7b6cf221 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -141,9 +141,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp
if (itr->second != map->GetInstanceId())
continue;
- ObjectGuid player_guid(HIGHGUID_PLAYER, itr->first);
-
- Corpse* obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid);
+ Corpse* obj = sObjectAccessor->GetCorpseForPlayerGUID(itr->first);
if (!obj)
continue;