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authorTreeston <treeston.mmoc@gmail.com>2017-06-27 00:22:33 +0200
committerGitHub <noreply@github.com>2017-06-27 00:22:33 +0200
commit7dfd472f8dff6ce067572e2887c2beb56d9ba9de (patch)
treedb9a92f5e30f5f6783a8c5a43d56f5953070a35d /src/server/game/Grids/ObjectGridLoader.cpp
parent19fefbb72b0a4a413e86d57a13fb0fd040c2a78a (diff)
Proper client timeout detection (#19906)
- Properly detect client timeout when logged into a character after a configurable time (default 60s) has passed without the client sending any packets. - Fixes issues with crashed clients leaving characters in the world for a very long time (default 15 minutes), as well as edge case exploits involving intentionally pausing client execution for some amount of time.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
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