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author | Treeston <treeston.mmoc@gmail.com> | 2017-06-27 00:22:33 +0200 |
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committer | GitHub <noreply@github.com> | 2017-06-27 00:22:33 +0200 |
commit | 7dfd472f8dff6ce067572e2887c2beb56d9ba9de (patch) | |
tree | db9a92f5e30f5f6783a8c5a43d56f5953070a35d /src/server/game/Grids/ObjectGridLoader.cpp | |
parent | 19fefbb72b0a4a413e86d57a13fb0fd040c2a78a (diff) |
Proper client timeout detection (#19906)
- Properly detect client timeout when logged into a character after a configurable time (default 60s) has passed without the client sending any packets.
- Fixes issues with crashed clients leaving characters in the world for a very long time (default 15 minutes), as well as edge case exploits involving intentionally pausing client execution for some amount of time.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
0 files changed, 0 insertions, 0 deletions