diff options
author | Shauren <none@none> | 2010-12-17 13:43:24 +0100 |
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committer | Shauren <none@none> | 2010-12-17 13:43:24 +0100 |
commit | 82f45966fc00106b52294e4c01a2848ba24e2eb8 (patch) | |
tree | dd3ee1457f54da1cdeebe3ded7e6e29f282d2bc9 /src/server/game/Grids/ObjectGridLoader.cpp | |
parent | ee3fd3ebebcbf85d3ff942eb462b15368b76e8c1 (diff) |
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rwxr-xr-x | src/server/game/Grids/ObjectGridLoader.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 4ee7fd69f76..41b48f23c08 100755 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -94,11 +94,11 @@ class ObjectWorldLoader uint32 i_corpses; }; -template<class T> void addUnitState(T* /*obj*/, CellPair const& /*cell_pair*/) +template<class T> void AddUnitState(T* /*obj*/, CellPair const& /*cell_pair*/) { } -template<> void addUnitState(Creature *obj, CellPair const& cell_pair) +template<> void AddUnitState(Creature *obj, CellPair const& cell_pair) { Cell cell(cell_pair); @@ -109,7 +109,7 @@ template <class T> void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj) { obj->GetGridRef().link(&m, obj); - addUnitState(obj,cell); + AddUnitState(obj,cell); obj->AddToWorld(); if (obj->isActiveObject()) map->AddToActive(obj); |