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authorShauren <shauren.trinity@gmail.com>2024-03-14 11:01:58 +0100
committerShauren <shauren.trinity@gmail.com>2024-03-14 11:01:58 +0100
commit9402c66e8423243d13dbc19e8713e298bea0ac7b (patch)
treeab11e52be1cbf8afba79bcf88bf7ed5ee15a2b31 /src/server/game/Grids/ObjectGridLoader.cpp
parentb705283d0e6c1619ea3e436a15d40a0670caf1a3 (diff)
Core/Objects: Rename Object::m_isWorldObject and related functions to avoid conflicting with "WorldObject" class name
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 5fd6d741a90..afa4ff1dea2 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -158,7 +158,7 @@ void ObjectWorldLoader::Visit(CorpseMapType& /*m*/)
{
corpse->AddToWorld();
GridType& cell = i_grid.GetGridType(i_cell.CellX(), i_cell.CellY());
- if (corpse->IsWorldObject())
+ if (corpse->IsStoredInWorldObjectGridContainer())
cell.AddWorldObject(corpse);
else
cell.AddGridObject(corpse);