aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Grids/ObjectGridLoader.cpp
diff options
context:
space:
mode:
authorlinencloth <none@none>2010-11-13 17:18:09 +0100
committerlinencloth <none@none>2010-11-13 17:18:09 +0100
commitbf888285aab32ae2571002f23dd217396b2f12d8 (patch)
treee13695f4909b7df4f218057126919321b4374f58 /src/server/game/Grids/ObjectGridLoader.cpp
parent995408f0a9e6512af53e7719799d332d487f84eb (diff)
Core:
- Redesigned stealth and invisibility handling - Implemented the handling of multiple stealth types - Implemented fake inebriation - The message deliverer no longer sends packets from a non-visible source - The server won't send that much garbage which just takes bandwith - It won't be possible to use cheats to detect invisible objects - Removed a lot of checks for the Z-coord - Fixes visibility problems happening while flying - Limited the grid activation range of creatures to use less resources - Implemented Shroud of Death - Implemented increased visibility range for active objects - Removed visibility check at spellhit (only sanctuary effects should prevent it) (And a lot of other changes...) Closes issue 4208 Closes issue 3049 Closes issue 2097 Closes issue 2198 Closes issue 2384 Closes issue 2197 Closes issue 2319 --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 604bb57b758..4ee7fd69f76 100755
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -103,8 +103,6 @@ template<> void addUnitState(Creature *obj, CellPair const& cell_pair)
Cell cell(cell_pair);
obj->SetCurrentCell(cell);
- if (obj->isSpiritService())
- obj->setDeathState(DEAD);
}
template <class T>