diff options
author | linencloth <none@none> | 2010-11-13 17:18:09 +0100 |
---|---|---|
committer | linencloth <none@none> | 2010-11-13 17:18:09 +0100 |
commit | bf888285aab32ae2571002f23dd217396b2f12d8 (patch) | |
tree | e13695f4909b7df4f218057126919321b4374f58 /src/server/game/Grids/ObjectGridLoader.cpp | |
parent | 995408f0a9e6512af53e7719799d332d487f84eb (diff) |
Core:
- Redesigned stealth and invisibility handling
- Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
- The server won't send that much garbage which just takes bandwith
- It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
- Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)
Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rwxr-xr-x | src/server/game/Grids/ObjectGridLoader.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 604bb57b758..4ee7fd69f76 100755 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -103,8 +103,6 @@ template<> void addUnitState(Creature *obj, CellPair const& cell_pair) Cell cell(cell_pair); obj->SetCurrentCell(cell); - if (obj->isSpiritService()) - obj->setDeathState(DEAD); } template <class T> |