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authorVincent_Michael <Vincent_Michael@gmx.de>2013-03-16 18:50:40 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-03-16 18:50:40 +0100
commitfab18f67c8f47d90c2e32c05aff04b358d0abba8 (patch)
treefd7437843946b16a24c5d124b290316a4241d191 /src/server/game/Grids/ObjectGridLoader.cpp
parent222b30f2e8d03ad45a01b6c475e576a5995978b2 (diff)
Core/Grids: Fix possible crash
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index dd54836edee..5de63d91649 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -210,14 +210,15 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m)
void ObjectGridStoper::Visit(CreatureMapType &m)
{
// stop any fights at grid de-activation and remove dynobjects created at cast by creatures
- for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
iter->getSource()->RemoveAllDynObjects();
if (iter->getSource()->isInCombat())
{
iter->getSource()->CombatStop();
iter->getSource()->DeleteThreatList();
- iter->getSource()->AI()->EnterEvadeMode();
+ if (iter->getSource()->IsAIEnabled)
+ iter->getSource()->AI()->EnterEvadeMode();
}
}
}