diff options
author | Ascathor <Break_the_Chain@web.de> | 2013-10-27 22:27:46 +0100 |
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committer | Ascathor <Break_the_Chain@web.de> | 2013-10-27 23:46:02 +0100 |
commit | 260773899052255447ed90be344efd38437bcdde (patch) | |
tree | ded631c07d1946649ce384201c1c7c92967bcf7f /src/server/game/Grids/ObjectGridLoader.h | |
parent | e5553cfb78d8bdde4e9c6a2dbc98ff60bb8a273e (diff) |
Core/Code: Unify codestyle for brackets: {} to { }.
Also added missing copyright to some files.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
-rw-r--r-- | src/server/game/Grids/ObjectGridLoader.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h index b858b92da32..da3baa9c03c 100644 --- a/src/server/game/Grids/ObjectGridLoader.h +++ b/src/server/game/Grids/ObjectGridLoader.h @@ -34,12 +34,12 @@ class ObjectGridLoader public: ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell) : i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0) - {} + { } void Visit(GameObjectMapType &m); void Visit(CreatureMapType &m); - void Visit(CorpseMapType &) const {} - void Visit(DynamicObjectMapType&) const {} + void Visit(CorpseMapType &) const { } + void Visit(DynamicObjectMapType&) const { } void LoadN(void); @@ -59,7 +59,7 @@ class ObjectGridStoper { public: void Visit(CreatureMapType &m); - template<class T> void Visit(GridRefManager<T> &) {} + template<class T> void Visit(GridRefManager<T> &) { } }; //Move the foreign creatures back to respawn positions before unloading the NGrid @@ -68,7 +68,7 @@ class ObjectGridEvacuator public: void Visit(CreatureMapType &m); void Visit(GameObjectMapType &m); - template<class T> void Visit(GridRefManager<T> &) {} + template<class T> void Visit(GridRefManager<T> &) { } }; //Clean up and remove from world |