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authorAscathor <Break_the_Chain@web.de>2013-10-27 22:27:46 +0100
committerAscathor <Break_the_Chain@web.de>2013-10-27 23:46:02 +0100
commit260773899052255447ed90be344efd38437bcdde (patch)
treeded631c07d1946649ce384201c1c7c92967bcf7f /src/server/game/Grids/ObjectGridLoader.h
parente5553cfb78d8bdde4e9c6a2dbc98ff60bb8a273e (diff)
Core/Code: Unify codestyle for brackets: {} to { }.
Also added missing copyright to some files.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index b858b92da32..da3baa9c03c 100644
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -34,12 +34,12 @@ class ObjectGridLoader
public:
ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell)
: i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
- {}
+ { }
void Visit(GameObjectMapType &m);
void Visit(CreatureMapType &m);
- void Visit(CorpseMapType &) const {}
- void Visit(DynamicObjectMapType&) const {}
+ void Visit(CorpseMapType &) const { }
+ void Visit(DynamicObjectMapType&) const { }
void LoadN(void);
@@ -59,7 +59,7 @@ class ObjectGridStoper
{
public:
void Visit(CreatureMapType &m);
- template<class T> void Visit(GridRefManager<T> &) {}
+ template<class T> void Visit(GridRefManager<T> &) { }
};
//Move the foreign creatures back to respawn positions before unloading the NGrid
@@ -68,7 +68,7 @@ class ObjectGridEvacuator
public:
void Visit(CreatureMapType &m);
void Visit(GameObjectMapType &m);
- template<class T> void Visit(GridRefManager<T> &) {}
+ template<class T> void Visit(GridRefManager<T> &) { }
};
//Clean up and remove from world