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authorSpp <none@none>2010-12-06 02:07:53 +0100
committerSpp <none@none>2010-12-06 02:07:53 +0100
commit408fce1de69249b82cc042cb31f3fd16983c7e81 (patch)
treef4b99f386821e70f155d9aa61b70cfb1f2d3d825 /src/server/game/Grids/ObjectGridLoader.h
parente226c4ac344d06c7abbd6f04725ced2b33606349 (diff)
Core: Some optimizations
- Declare some functions const - Fix some mem leak - Fix some resource leak - Remove unused variables and functions - Remove duplicate functions - Reduce the scope of some variables - Remove unused file --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index c9503c8fd5d..e224855827a 100755
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -39,9 +39,9 @@ class ObjectGridLoader
void Load(GridType &grid);
void Visit(GameObjectMapType &m);
void Visit(CreatureMapType &m);
- void Visit(CorpseMapType &) {}
+ void Visit(CorpseMapType &) const {}
- void Visit(DynamicObjectMapType&) { }
+ void Visit(DynamicObjectMapType&) const {}
void LoadN(void);