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author | megamage <none@none.none> | 2011-11-11 14:11:58 -0500 |
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committer | megamage <none@none.none> | 2011-11-11 14:11:58 -0500 |
commit | 9e3b4fe409e401bdffa44dc479177aa1b5fe96b1 (patch) | |
tree | 9d9056429b11873821324a27ad631eec1d28a413 /src/server/game/Grids/ObjectGridLoader.h | |
parent | 360c9dd63520bb3b156e9c139231d081d4ba55bf (diff) |
Cleanup before deleting objects when unloading grid. Fix #3922.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
-rwxr-xr-x | src/server/game/Grids/ObjectGridLoader.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h index 411cae10a90..09a8fb2af9c 100755 --- a/src/server/game/Grids/ObjectGridLoader.h +++ b/src/server/game/Grids/ObjectGridLoader.h @@ -74,7 +74,6 @@ class ObjectGridEvacuator class ObjectGridCleaner { public: - void Visit(CreatureMapType &m); template<class T> void Visit(GridRefManager<T> &); }; |