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authormegamage <none@none.none>2011-11-11 14:11:58 -0500
committermegamage <none@none.none>2011-11-11 14:11:58 -0500
commit9e3b4fe409e401bdffa44dc479177aa1b5fe96b1 (patch)
tree9d9056429b11873821324a27ad631eec1d28a413 /src/server/game/Grids/ObjectGridLoader.h
parent360c9dd63520bb3b156e9c139231d081d4ba55bf (diff)
Cleanup before deleting objects when unloading grid. Fix #3922.
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.h')
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index 411cae10a90..09a8fb2af9c 100755
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -74,7 +74,6 @@ class ObjectGridEvacuator
class ObjectGridCleaner
{
public:
- void Visit(CreatureMapType &m);
template<class T> void Visit(GridRefManager<T> &);
};