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authorBrian <runningnak3d@gmail.com>2010-06-07 09:04:14 -0600
committerBrian <runningnak3d@gmail.com>2010-06-07 09:04:14 -0600
commit2435b4152d056225329772158cc8a9fc7e4b7f11 (patch)
tree41806a868b7dd1ec3d53ffae9363a1a72136de95 /src/server/game/Grids
parent12dc250bf06d2eccc0678a5eb2f5a881fec08744 (diff)
* Nope still won't build yet
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Grids')
-rw-r--r--src/server/game/Grids/Cells/Cell.h6
-rw-r--r--src/server/game/Grids/Grid.h6
-rw-r--r--src/server/game/Grids/GridDefines.h2
-rw-r--r--src/server/game/Grids/GridRefManager.h2
-rw-r--r--src/server/game/Grids/GridReference.h2
-rw-r--r--src/server/game/Grids/NGrid.h8
6 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Grids/Cells/Cell.h b/src/server/game/Grids/Cells/Cell.h
index 49e0329ace6..657cc403e2a 100644
--- a/src/server/game/Grids/Cells/Cell.h
+++ b/src/server/game/Grids/Cells/Cell.h
@@ -23,10 +23,10 @@
#include <cmath>
-#include "GameSystem/TypeContainer.h"
-#include "GameSystem/TypeContainerVisitor.h"
+#include "Dynamic/TypeContainer.h"
+#include "Dynamic/TypeContainerVisitor.h"
-#include "GridDefines.h"
+#include "Grids/GridDefines.h"
class Map;
class WorldObject;
diff --git a/src/server/game/Grids/Grid.h b/src/server/game/Grids/Grid.h
index 65bf3c92f9d..0085bc70152 100644
--- a/src/server/game/Grids/Grid.h
+++ b/src/server/game/Grids/Grid.h
@@ -32,10 +32,10 @@
Grid's perspective, the loader meets its API requirement is suffice.
*/
-#include "Platform/Define.h"
+#include "Define.h"
#include "Policies/ThreadingModel.h"
-#include "TypeContainer.h"
-#include "TypeContainerVisitor.h"
+#include "Dynamic/TypeContainer.h"
+#include "Dynamic/TypeContainerVisitor.h"
// forward declaration
template<class A, class T, class O> class GridLoader;
diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h
index 5269d0a094d..e27ebec4a46 100644
--- a/src/server/game/Grids/GridDefines.h
+++ b/src/server/game/Grids/GridDefines.h
@@ -22,7 +22,7 @@
#define TRINITY_GRIDDEFINES_H
#include "Common.h"
-#include "GameSystem/NGrid.h"
+#include "Grids/NGrid.h"
#include <cmath>
// Forward class definitions
diff --git a/src/server/game/Grids/GridRefManager.h b/src/server/game/Grids/GridRefManager.h
index 79799105fb7..8f3430a0b4a 100644
--- a/src/server/game/Grids/GridRefManager.h
+++ b/src/server/game/Grids/GridRefManager.h
@@ -21,7 +21,7 @@
#ifndef _GRIDREFMANAGER
#define _GRIDREFMANAGER
-#include "Utilities/LinkedReference/RefManager.h"
+#include "Dynamic/LinkedReference/RefManager.h"
template<class OBJECT>
class GridReference;
diff --git a/src/server/game/Grids/GridReference.h b/src/server/game/Grids/GridReference.h
index d2e3a455895..ac7c8e154b2 100644
--- a/src/server/game/Grids/GridReference.h
+++ b/src/server/game/Grids/GridReference.h
@@ -21,7 +21,7 @@
#ifndef _GRIDREFERENCE_H
#define _GRIDREFERENCE_H
-#include "Utilities/LinkedReference/Reference.h"
+#include "Dynamic/LinkedReference/Reference.h"
template<class OBJECT>
class GridRefManager;
diff --git a/src/server/game/Grids/NGrid.h b/src/server/game/Grids/NGrid.h
index 3810286e123..1d8967e4d9a 100644
--- a/src/server/game/Grids/NGrid.h
+++ b/src/server/game/Grids/NGrid.h
@@ -24,10 +24,10 @@
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
*/
-#include "GameSystem/Grid.h"
-#include "GameSystem/GridReference.h"
-#include "Timer.h"
-#include "Util.h"
+#include "Grids/Grid.h"
+#include "Grids/GridReference.h"
+#include "Utilities/Timer.h"
+#include "Utilities/Util.h"
#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000