diff options
| author | Spp- <u84280@epreinf21.(none)> | 2011-08-01 14:23:27 +0200 |
|---|---|---|
| committer | Spp- <u84280@epreinf21.(none)> | 2011-08-01 14:23:27 +0200 |
| commit | acd0fc79f63f6881ead6fff2985755dd45ea3a5d (patch) | |
| tree | d76e47d095375a7cec6a6a33ada12edc33ceac6c /src/server/game/Grids | |
| parent | 1fc1da842eae9f2173771777dddaa38646c2844d (diff) | |
Core: Pass by const reference for simple objects replaced with pass by value
Diffstat (limited to 'src/server/game/Grids')
| -rwxr-xr-x | src/server/game/Grids/GridStates.cpp | 8 | ||||
| -rwxr-xr-x | src/server/game/Grids/GridStates.h | 10 | ||||
| -rwxr-xr-x | src/server/game/Grids/NGrid.h | 6 | ||||
| -rwxr-xr-x | src/server/game/Grids/Notifiers/GridNotifiers.h | 2 |
4 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp index a1abb66af1f..91bb926fd02 100755 --- a/src/server/game/Grids/GridStates.cpp +++ b/src/server/game/Grids/GridStates.cpp @@ -22,12 +22,12 @@ #include "Log.h" void -InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 &/*x*/, const uint32 &/*y*/, const uint32 &) const +InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 /*x*/, const uint32 /*y*/, const uint32) const { } void -ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const +ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 x, const uint32 y, const uint32 t_diff) const { // Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle info.UpdateTimeTracker(t_diff); @@ -48,7 +48,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c } void -IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &) const +IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 x, const uint32 y, const uint32) const { m.ResetGridExpiry(grid); grid.SetGridState(GRID_STATE_REMOVAL); @@ -56,7 +56,7 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui } void -RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const +RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 x, const uint32 y, const uint32 t_diff) const { if (!info.getUnloadLock()) { diff --git a/src/server/game/Grids/GridStates.h b/src/server/game/Grids/GridStates.h index b2039b141a3..81bf749b63f 100755 --- a/src/server/game/Grids/GridStates.h +++ b/src/server/game/Grids/GridStates.h @@ -40,35 +40,35 @@ class GridState void setMagic() { i_Magic = MAGIC_TESTVAL; } unsigned int i_Magic; #endif - virtual void Update(Map &, NGridType&, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const = 0; + virtual void Update(Map &, NGridType&, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const = 0; }; class InvalidState : public GridState { public: - void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const; + void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const; }; class ActiveState : public GridState { public: - void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const; + void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const; }; class IdleState : public GridState { public: - void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const; + void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const; }; class RemovalState : public GridState { public: - void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const; + void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const; }; #endif diff --git a/src/server/game/Grids/NGrid.h b/src/server/game/Grids/NGrid.h index 946afef6dfc..325d91b5133 100755 --- a/src/server/game/Grids/NGrid.h +++ b/src/server/game/Grids/NGrid.h @@ -99,7 +99,7 @@ class NGrid return i_cells[x][y]; } - const uint32& GetGridId(void) const { return i_gridId; } + const uint32 GetGridId(void) const { return i_gridId; } void SetGridId(const uint32 id) const { i_gridId = id; } grid_state_t GetGridState(void) const { return i_cellstate; } void SetGridState(grid_state_t s) { i_cellstate = s; } @@ -140,7 +140,7 @@ class NGrid getGridType(x, y).Visit(visitor); } - template<class T, class TT> void Visit(const uint32 &x, const uint32 &y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor) + template<class T, class TT> void Visit(const uint32 x, const uint32 y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor) { getGridType(x, y).Visit(visitor); } @@ -166,7 +166,7 @@ class NGrid private: - GridType& getGridType(const uint32& x, const uint32& y) + GridType& getGridType(const uint32 x, const uint32 y) { ASSERT(x < N); ASSERT(y < N); diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 2ad81b8b3a7..b4d20f25740 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -154,7 +154,7 @@ namespace Trinity struct ObjectUpdater { uint32 i_timeDiff; - explicit ObjectUpdater(const uint32 &diff) : i_timeDiff(diff) {} + explicit ObjectUpdater(const uint32 diff) : i_timeDiff(diff) {} template<class T> void Visit(GridRefManager<T> &m); void Visit(PlayerMapType &) {} void Visit(CorpseMapType &) {} |
