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authorSpp- <u84280@epreinf21.(none)>2011-08-01 14:23:27 +0200
committerSpp- <u84280@epreinf21.(none)>2011-08-01 14:23:27 +0200
commitacd0fc79f63f6881ead6fff2985755dd45ea3a5d (patch)
treed76e47d095375a7cec6a6a33ada12edc33ceac6c /src/server/game/Grids
parent1fc1da842eae9f2173771777dddaa38646c2844d (diff)
Core: Pass by const reference for simple objects replaced with pass by value
Diffstat (limited to 'src/server/game/Grids')
-rwxr-xr-xsrc/server/game/Grids/GridStates.cpp8
-rwxr-xr-xsrc/server/game/Grids/GridStates.h10
-rwxr-xr-xsrc/server/game/Grids/NGrid.h6
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.h2
4 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp
index a1abb66af1f..91bb926fd02 100755
--- a/src/server/game/Grids/GridStates.cpp
+++ b/src/server/game/Grids/GridStates.cpp
@@ -22,12 +22,12 @@
#include "Log.h"
void
-InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 &/*x*/, const uint32 &/*y*/, const uint32 &) const
+InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 /*x*/, const uint32 /*y*/, const uint32) const
{
}
void
-ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
+ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 x, const uint32 y, const uint32 t_diff) const
{
// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
info.UpdateTimeTracker(t_diff);
@@ -48,7 +48,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c
}
void
-IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &) const
+IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 x, const uint32 y, const uint32) const
{
m.ResetGridExpiry(grid);
grid.SetGridState(GRID_STATE_REMOVAL);
@@ -56,7 +56,7 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui
}
void
-RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
+RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 x, const uint32 y, const uint32 t_diff) const
{
if (!info.getUnloadLock())
{
diff --git a/src/server/game/Grids/GridStates.h b/src/server/game/Grids/GridStates.h
index b2039b141a3..81bf749b63f 100755
--- a/src/server/game/Grids/GridStates.h
+++ b/src/server/game/Grids/GridStates.h
@@ -40,35 +40,35 @@ class GridState
void setMagic() { i_Magic = MAGIC_TESTVAL; }
unsigned int i_Magic;
#endif
- virtual void Update(Map &, NGridType&, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const = 0;
+ virtual void Update(Map &, NGridType&, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const = 0;
};
class InvalidState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
};
class ActiveState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
};
class IdleState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
};
class RemovalState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, const uint32 x, const uint32 y, const uint32 t_diff) const;
};
#endif
diff --git a/src/server/game/Grids/NGrid.h b/src/server/game/Grids/NGrid.h
index 946afef6dfc..325d91b5133 100755
--- a/src/server/game/Grids/NGrid.h
+++ b/src/server/game/Grids/NGrid.h
@@ -99,7 +99,7 @@ class NGrid
return i_cells[x][y];
}
- const uint32& GetGridId(void) const { return i_gridId; }
+ const uint32 GetGridId(void) const { return i_gridId; }
void SetGridId(const uint32 id) const { i_gridId = id; }
grid_state_t GetGridState(void) const { return i_cellstate; }
void SetGridState(grid_state_t s) { i_cellstate = s; }
@@ -140,7 +140,7 @@ class NGrid
getGridType(x, y).Visit(visitor);
}
- template<class T, class TT> void Visit(const uint32 &x, const uint32 &y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
+ template<class T, class TT> void Visit(const uint32 x, const uint32 y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
{
getGridType(x, y).Visit(visitor);
}
@@ -166,7 +166,7 @@ class NGrid
private:
- GridType& getGridType(const uint32& x, const uint32& y)
+ GridType& getGridType(const uint32 x, const uint32 y)
{
ASSERT(x < N);
ASSERT(y < N);
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 2ad81b8b3a7..b4d20f25740 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -154,7 +154,7 @@ namespace Trinity
struct ObjectUpdater
{
uint32 i_timeDiff;
- explicit ObjectUpdater(const uint32 &diff) : i_timeDiff(diff) {}
+ explicit ObjectUpdater(const uint32 diff) : i_timeDiff(diff) {}
template<class T> void Visit(GridRefManager<T> &m);
void Visit(PlayerMapType &) {}
void Visit(CorpseMapType &) {}