diff options
| author | Shauren <shauren.trinity@gmail.com> | 2018-03-12 18:20:26 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2018-03-12 23:11:49 +0100 |
| commit | 007b5a68c50bbee7d05acec888d3273c2a5a8577 (patch) | |
| tree | 4818b60a73730b98ae4785d0630edbd6cd27d5bf /src/server/game/Groups/Group.cpp | |
| parent | 50a912af72ca84095eab5effa7d70e8a50ff8a04 (diff) | |
Core/DataStores: Fixed db2 structures after 7.3.5
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 8a5bc685efe..a3e008e3d93 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -881,7 +881,7 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, r.FillPacket(startLootRoll.Item); if (ItemDisenchantLootEntry const* disenchant = r.GetItemDisenchantLoot(p)) - if (m_maxEnchantingLevel >= disenchant->RequiredDisenchantSkill) + if (m_maxEnchantingLevel >= disenchant->SkillRequired) startLootRoll.ValidRolls |= ROLL_FLAG_TYPE_DISENCHANT; p->SendDirectMessage(startLootRoll.Write()); @@ -1508,7 +1508,7 @@ void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot) lfg::LfgDungeonSet const& selectedDungeons = sLFGMgr->GetSelectedDungeons(player->GetGUID()); if (selectedDungeons.size() == 1) if (LFGDungeonsEntry const* dungeon = sLFGDungeonsStore.LookupEntry(*selectedDungeons.begin())) - if (dungeon->Type == lfg::LFG_TYPE_RANDOM) + if (dungeon->TypeID == lfg::LFG_TYPE_RANDOM) return dungeon->ID; return 0; @@ -1800,7 +1800,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* // check for min / max count uint32 memberscount = GetMembersCount(); - if (memberscount > bgEntry->MaxGroupSize) // no MinPlayerCount for battlegrounds + if (int32(memberscount) > bgEntry->MaxGroupSize) // no MinPlayerCount for battlegrounds return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side // get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.) |
