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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 8a5bc685efe..a3e008e3d93 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -881,7 +881,7 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p,
r.FillPacket(startLootRoll.Item);
if (ItemDisenchantLootEntry const* disenchant = r.GetItemDisenchantLoot(p))
- if (m_maxEnchantingLevel >= disenchant->RequiredDisenchantSkill)
+ if (m_maxEnchantingLevel >= disenchant->SkillRequired)
startLootRoll.ValidRolls |= ROLL_FLAG_TYPE_DISENCHANT;
p->SendDirectMessage(startLootRoll.Write());
@@ -1508,7 +1508,7 @@ void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot)
lfg::LfgDungeonSet const& selectedDungeons = sLFGMgr->GetSelectedDungeons(player->GetGUID());
if (selectedDungeons.size() == 1)
if (LFGDungeonsEntry const* dungeon = sLFGDungeonsStore.LookupEntry(*selectedDungeons.begin()))
- if (dungeon->Type == lfg::LFG_TYPE_RANDOM)
+ if (dungeon->TypeID == lfg::LFG_TYPE_RANDOM)
return dungeon->ID;
return 0;
@@ -1800,7 +1800,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
// check for min / max count
uint32 memberscount = GetMembersCount();
- if (memberscount > bgEntry->MaxGroupSize) // no MinPlayerCount for battlegrounds
+ if (int32(memberscount) > bgEntry->MaxGroupSize) // no MinPlayerCount for battlegrounds
return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side
// get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)