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authorShauren <shauren.trinity@gmail.com>2019-11-23 00:03:42 +0100
committerShauren <shauren.trinity@gmail.com>2019-11-23 00:03:42 +0100
commit0a2d9ad2f7673e2b7ee62b7cc6f1a19639d37864 (patch)
tree0b48ab1588b0d711dba4a768ffcbe8e3d9a360f9 /src/server/game/Groups/Group.cpp
parentec9d624aec9e0a39b1bcee7d4077f46be358faad (diff)
Core/Items: Add ItemContext param to Item::Create function
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index dcbf16051e1..e377812f029 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1363,7 +1363,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
ItemPosCountVec dest;
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
if (msg == EQUIP_ERR_OK)
- player->AutoStoreLoot(disenchant->ID, LootTemplates_Disenchant, true);
+ player->AutoStoreLoot(disenchant->ID, LootTemplates_Disenchant, ItemContext::NONE, true);
else // If the player's inventory is full, send the disenchant result in a mail.
{
Loot loot;
@@ -1374,7 +1374,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
{
LootItem* lootItem = loot.LootItemInSlot(i, player);
player->SendEquipError(msg, nullptr, nullptr, lootItem->itemid);
- player->SendItemRetrievalMail(lootItem->itemid, lootItem->count);
+ player->SendItemRetrievalMail(lootItem->itemid, lootItem->count, lootItem->context);
}
}
}