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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-12 15:36:55 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-23 00:06:16 +0100
commit1e1679a1f7d9cdecb49f40f8084b46dbfd48577b (patch)
treeef2e1aa948151f2efb2c8a999e9a71a6d4f17a4d /src/server/game/Groups/Group.cpp
parentb7353fb92795801c2c2a52035026e9e0059fa83d (diff)
Core/DataStores: Port refactors from Update DBC field names to generated ones (#24999)
(cherry picked from commit c92950b3e1f6366d85d707365a8ad2caddafeecc)
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index d9d8d8fd425..037a5b546ca 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1876,7 +1876,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
// check for min / max count
uint32 memberscount = GetMembersCount();
- if (int32(memberscount) > bgEntry->MaxGroupSize) // no MinPlayerCount for battlegrounds
+ if (int32(memberscount) > bgEntry->MaxGroupSize) // no MinPlayerCount for battlegrounds
return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side
// get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)