diff options
author | jackpoz <giacomopoz@gmail.com> | 2014-01-03 18:09:52 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2014-01-03 18:56:11 +0100 |
commit | 1f170c99efec6c89b9a454a3aa17511341f61659 (patch) | |
tree | 3fa4dd1ce0f93848572573244d8fe385fa646f13 /src/server/game/Groups/Group.cpp | |
parent | 9d6904f03d67e6feddcbd77f9d74cd4f3b9c38ad (diff) |
Core/Instances: Fix Instance binding
Fix players not being bound to instance if the group was disbanded before killing any boss.
Fixes #437
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index c6907d125c0..354f00a9e91 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1960,7 +1960,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) if (isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY) { // do not reset the instance, just unbind if others are permanently bound to it - if (instanceSave->CanReset()) + if (isEmpty && instanceSave->CanReset()) instanceSave->DeleteFromDB(); else { |