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authorjackpoz <giacomopoz@gmail.com>2014-01-03 18:09:52 +0100
committerjackpoz <giacomopoz@gmail.com>2014-01-03 18:56:11 +0100
commit1f170c99efec6c89b9a454a3aa17511341f61659 (patch)
tree3fa4dd1ce0f93848572573244d8fe385fa646f13 /src/server/game/Groups/Group.cpp
parent9d6904f03d67e6feddcbd77f9d74cd4f3b9c38ad (diff)
Core/Instances: Fix Instance binding
Fix players not being bound to instance if the group was disbanded before killing any boss. Fixes #437
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index c6907d125c0..354f00a9e91 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1960,7 +1960,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
if (isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
{
// do not reset the instance, just unbind if others are permanently bound to it
- if (instanceSave->CanReset())
+ if (isEmpty && instanceSave->CanReset())
instanceSave->DeleteFromDB();
else
{