diff options
author | Shocker <none@none> | 2010-11-14 23:46:34 +0200 |
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committer | Shocker <none@none> | 2010-11-14 23:46:34 +0200 |
commit | 48d90fab32f8db215be0a4dd2ef2deaacc185a06 (patch) | |
tree | 9af57bb6defbec2de1a26710c55758c71118af3e /src/server/game/Groups/Group.cpp | |
parent | a3ade4a49afbdc6a7cc6b98a3d49a9d30d84e9f6 (diff) |
Misc: Some engrish fixes, thanks to ZxBiohazardZx, closes issue 4740
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-x | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 11561e9341a..a08f49434a8 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1516,7 +1516,7 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group) // If ifneed is true, // the current RR player is checked to be near the looted object. // if yes, no update done. -// if not, he looses his turn. +// if not, he loses his turn. void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed) { switch (GetLootMethod()) |