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authorShocker <none@none>2010-11-14 23:46:34 +0200
committerShocker <none@none>2010-11-14 23:46:34 +0200
commit48d90fab32f8db215be0a4dd2ef2deaacc185a06 (patch)
tree9af57bb6defbec2de1a26710c55758c71118af3e /src/server/game/Groups/Group.cpp
parenta3ade4a49afbdc6a7cc6b98a3d49a9d30d84e9f6 (diff)
Misc: Some engrish fixes, thanks to ZxBiohazardZx, closes issue 4740
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-xsrc/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 11561e9341a..a08f49434a8 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1516,7 +1516,7 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group)
// If ifneed is true,
// the current RR player is checked to be near the looted object.
// if yes, no update done.
-// if not, he looses his turn.
+// if not, he loses his turn.
void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
{
switch (GetLootMethod())