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authorjoschiwald <joschiwald.trinity@gmail.com>2014-11-12 19:16:14 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2014-11-12 19:16:14 +0100
commit620f23d9dcb94b21c2b3402765817362e2b82b2f (patch)
tree89a92c8266999f4a8e1b6bba8e54377ab01102cf /src/server/game/Groups/Group.cpp
parentf4926e0a8c0c028d6b50ee28aabde720a93cf280 (diff)
Core/World: hold deleted characters in character store
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 2aa40942171..e0f443b7da6 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -166,7 +166,7 @@ void Group::LoadGroupFromDB(Field* fields)
m_leaderGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
// group leader not exist
- if (!sObjectMgr->GetPlayerNameByGUID(m_leaderGuid, m_leaderName))
+ if (!ObjectMgr::GetPlayerNameByGUID(m_leaderGuid, m_leaderName))
return;
m_lootMethod = LootMethod(fields[1].GetUInt8());
@@ -204,7 +204,7 @@ void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uin
member.guid = ObjectGuid::Create<HighGuid::Player>(guidLow);
// skip non-existed member
- if (!sObjectMgr->GetPlayerNameByGUID(member.guid, member.name))
+ if (!ObjectMgr::GetPlayerNameByGUID(member.guid, member.name))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
stmt->setUInt64(0, guidLow);