aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Groups/Group.cpp
diff options
context:
space:
mode:
authorOvahlord <dreadkiller@gmx.de>2024-08-27 04:48:44 +0200
committerOvahlord <dreadkiller@gmx.de>2024-08-27 04:48:44 +0200
commit753c87ce24e64e34256eba2fa20444d7776113ca (patch)
tree0b79fe82fd5c7c0e2badc02f9e05a5198caf0ad2 /src/server/game/Groups/Group.cpp
parent3b9845ee44e15a740708bc54f9d1a86b6d8ef799 (diff)
Core/Packets: updated packet structure of SMSG_BATTLEFIELD_LIST and updated BattlegroundTypeId enum
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index e9a0bb5abdb..4d8842d85d6 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1253,8 +1253,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(BattlegroundTemplate
if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId))
return ERR_BATTLEGROUND_JOIN_FAILED; // not blizz-like
// don't let join if someone from the group is in bg queue random
- bool isInRandomBgQueue = member->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, BattlegroundQueueIdType::Battleground, false, 0))
- || member->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RANDOM_EPIC, BattlegroundQueueIdType::Battleground, false, 0));
+ bool isInRandomBgQueue = member->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, BattlegroundQueueIdType::Battleground, false, 0));
if (bgOrTemplate->Id != BATTLEGROUND_AA && isInRandomBgQueue)
return ERR_IN_RANDOM_BG;
// don't let join to bg queue random if someone from the group is already in bg queue