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-rw-r--r--src/server/game/Groups/Group.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index e9a0bb5abdb..4d8842d85d6 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1253,8 +1253,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(BattlegroundTemplate
if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId))
return ERR_BATTLEGROUND_JOIN_FAILED; // not blizz-like
// don't let join if someone from the group is in bg queue random
- bool isInRandomBgQueue = member->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, BattlegroundQueueIdType::Battleground, false, 0))
- || member->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RANDOM_EPIC, BattlegroundQueueIdType::Battleground, false, 0));
+ bool isInRandomBgQueue = member->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, BattlegroundQueueIdType::Battleground, false, 0));
if (bgOrTemplate->Id != BATTLEGROUND_AA && isInRandomBgQueue)
return ERR_IN_RANDOM_BG;
// don't let join to bg queue random if someone from the group is already in bg queue