diff options
| author | Spp <spp@jorge.gr> | 2012-09-18 14:29:53 +0200 | 
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2012-09-18 14:29:53 +0200 | 
| commit | 8c5f011e79c257c0b1bf8fb0013290bca0dd15c2 (patch) | |
| tree | aa4428c5a60355f9ee8ddedf5812ed057ef690ed /src/server/game/Groups/Group.cpp | |
| parent | 2e21fa6b925c4572d620248f1b149a5d652836b2 (diff) | |
Core/Achievements: Force all calls to AchievementMgr be done through Player functions (Remove GetAchievementMgr)
Note: No real use in 3.3.5 but will be used in 4.3.4
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
| -rwxr-xr-x | src/server/game/Groups/Group.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index fda04effbf5..19ea3ff8174 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1326,7 +1326,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)              if (player && player->GetSession())              { -                player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul); +                player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul);                  ItemPosCountVec dest;                  LootItem* item = &(roll->itemSlot >= roll->getLoot()->items.size() ? roll->getLoot()->quest_items[roll->itemSlot - roll->getLoot()->items.size()] : roll->getLoot()->items[roll->itemSlot]); @@ -1376,7 +1376,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)              if (player && player->GetSession())              { -                player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul); +                player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul);                  LootItem* item = &(roll->itemSlot >= roll->getLoot()->items.size() ? roll->getLoot()->quest_items[roll->itemSlot - roll->getLoot()->items.size()] : roll->getLoot()->items[roll->itemSlot]);  | 
