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authorMachiavelli <none@none>2010-06-21 23:20:58 +0200
committerMachiavelli <none@none>2010-06-21 23:20:58 +0200
commit95ddfbd9e266690d305de077c16d7212a91be69b (patch)
tree98ee594de26daee35839ead3748c95c7e1f6e77a /src/server/game/Groups/Group.cpp
parent5c86cc2aee955ce80b0d365561f2a87cc43fe024 (diff)
Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
Also fixes a memory leak in .reload creature_template command --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index f5840e2c287..95912f21f10 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -79,8 +79,7 @@ Group::~Group()
itr2->second.save->RemoveGroup(this);
// Sub group counters clean up
- if (m_subGroupsCounts)
- delete[] m_subGroupsCounts;
+ delete[] m_subGroupsCounts;
}
bool Group::Create(const uint64 &guid, const char * name)