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authorNay <dnpd.dd@gmail.com>2012-08-27 00:12:53 +0100
committerNay <dnpd.dd@gmail.com>2012-08-27 00:12:53 +0100
commit974310ffe6a4ea75fa474cb146be6b5cf66c7f9c (patch)
tree533296e0e5dfe8bab65192c0c4c0741b4b4c5bc2 /src/server/game/Groups/Group.cpp
parent03cfc732b4efb4b86a3b35d4b3a2fd406f2836ba (diff)
Core/Groups: Update to group opcode related structs
- Should fix group creation. - Enabled/fixed opcodes: CMSG_GROUP_RAID_CONVERT, CMSG_REQUEST_PARTY_MEMBER_STATS, MSG_RAID_READY_CHECK_CONFIRM, SMSG_GROUP_DESTROYED, SMSG_GROUP_LIST, SMSG_GROUP_UNINVITE, SMSG_PARTY_MEMBER_STATS(_FULL) and SMSG_RAID_GROUP_ONLY - Based on WPP and the work of Zakamurite
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-xsrc/server/game/Groups/Group.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index d0bbaffacea..b9ede2ec985 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1531,6 +1531,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
{
data << uint8(sLFGMgr->GetState(m_guid) == LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done
data << uint32(sLFGMgr->GetDungeon(m_guid));
+ data << uint8(0); // 4.x new
}
data << uint64(m_guid);
@@ -1543,7 +1544,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
Player* member = ObjectAccessor::FindPlayer(citr->guid);
- uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
+ uint8 onlineState = member ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
onlineState = onlineState | ((isBGGroup() || isBFGroup()) ? MEMBER_STATUS_PVP : 0);
data << citr->name;