diff options
| author | Spp <spp@jorge.gr> | 2013-02-04 04:43:18 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2013-02-04 04:43:50 +0100 |
| commit | 9bdfc877748501066a6fce91b9d5f774eab5ac77 (patch) | |
| tree | a3032fe02d27262d7ac4a88e8fb9aeaaa00c9489 /src/server/game/Groups/Group.cpp | |
| parent | f753c989f25e1f3bbb8c667ffd0028a0c0aa389d (diff) | |
Core/Dungeon Finder: Use lfg namespace to encapsulate all LFG classes, structs and enums
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 711e07ef941..eb2d33c63a0 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1496,7 +1496,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot) data << uint8(slot->roles); if (isLFGGroup()) { - data << uint8(sLFGMgr->GetState(m_guid) == LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done + data << uint8(sLFGMgr->GetState(m_guid) == lfg::LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done data << uint32(sLFGMgr->GetDungeon(m_guid)); } |
