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authorSpp <spp@jorge.gr>2013-02-04 04:43:18 +0100
committerSpp <spp@jorge.gr>2013-02-04 04:43:50 +0100
commit9bdfc877748501066a6fce91b9d5f774eab5ac77 (patch)
treea3032fe02d27262d7ac4a88e8fb9aeaaa00c9489 /src/server/game/Groups/Group.cpp
parentf753c989f25e1f3bbb8c667ffd0028a0c0aa389d (diff)
Core/Dungeon Finder: Use lfg namespace to encapsulate all LFG classes, structs and enums
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 711e07ef941..eb2d33c63a0 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1496,7 +1496,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
data << uint8(slot->roles);
if (isLFGGroup())
{
- data << uint8(sLFGMgr->GetState(m_guid) == LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done
+ data << uint8(sLFGMgr->GetState(m_guid) == lfg::LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done
data << uint32(sLFGMgr->GetDungeon(m_guid));
}