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authorWyrserth <wyrserth@protonmail.com>2019-07-21 02:57:04 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-17 00:24:22 +0100
commita2b1b3e2aad4f2ecfbf156d96890c1ecde678c11 (patch)
treecc030e633513cb1550f4475f63169aaff70595a3 /src/server/game/Groups/Group.cpp
parentc13d83796f7b2111c5dcf8546bdd84eccd232ae3 (diff)
Core/Instance: remove wrong raid-only restriction in the logic that kicks offline players out of instances when the instance is reset.
(cherry picked from commit e5615402cc2dbc8cea6ffada0d759a7feeacb4b7)
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 9533d3657d8..e71d99ae246 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -2155,7 +2155,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player* Sen
// do not reset the instance, just unbind if others are permanently bound to it
if (isEmpty && instanceSave->CanReset())
{
- if (map && isRaidGroup() && map->IsDungeon() && SendMsgTo)
+ if (map && map->IsDungeon() && SendMsgTo)
{
AreaTriggerStruct const* instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId());