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authorGiacomo Pozzoni <giacomopoz@gmail.com>2021-01-24 16:04:47 +0100
committerShauren <shauren.trinity@gmail.com>2022-03-06 01:35:01 +0100
commita66b968f91d159b149ef5b7357d8a92572cb0b3c (patch)
treecf1e221b668b4ae8eacfff856aea06cac4d8d3c5 /src/server/game/Groups/Group.cpp
parent91d7a8b06954fa8a2e67166f731644dec1f5e687 (diff)
Core/Misc: Fix static analysis issues (#25924)
* Core/Misc: Fix static analysis issues * Fix infinite loop in ".debug send opcode" Fix using uninitialized memory in ".debug send opcode" (cherry picked from commit 661f554b9e08a3721227f1e4a4fe6fd74e43a1f4)
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index af7b0182575..21303d55dde 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -820,7 +820,7 @@ void Group::ConvertLeaderInstancesToGroup(Player* player, Group* group, bool swi
/* if group leader is in a non-raid dungeon map and nobody is actually bound to this map then the group can "take over" the instance *
* (example: two-player group disbanded by disconnect where the player reconnects within 60 seconds and the group is reformed) */
- if (Map* playerMap = player->GetMap())
+ if (Map* playerMap = player->FindMap())
if (!switchLeader && playerMap->IsNonRaidDungeon())
if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(playerMap->GetInstanceId()))
if (save->GetGroupCount() == 0 && save->GetPlayerCount() == 0)