diff options
author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2021-01-24 16:04:47 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-03-06 01:35:01 +0100 |
commit | a66b968f91d159b149ef5b7357d8a92572cb0b3c (patch) | |
tree | cf1e221b668b4ae8eacfff856aea06cac4d8d3c5 /src/server/game/Groups/Group.cpp | |
parent | 91d7a8b06954fa8a2e67166f731644dec1f5e687 (diff) |
Core/Misc: Fix static analysis issues (#25924)
* Core/Misc: Fix static analysis issues
* Fix infinite loop in ".debug send opcode"
Fix using uninitialized memory in ".debug send opcode"
(cherry picked from commit 661f554b9e08a3721227f1e4a4fe6fd74e43a1f4)
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index af7b0182575..21303d55dde 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -820,7 +820,7 @@ void Group::ConvertLeaderInstancesToGroup(Player* player, Group* group, bool swi /* if group leader is in a non-raid dungeon map and nobody is actually bound to this map then the group can "take over" the instance * * (example: two-player group disbanded by disconnect where the player reconnects within 60 seconds and the group is reformed) */ - if (Map* playerMap = player->GetMap()) + if (Map* playerMap = player->FindMap()) if (!switchLeader && playerMap->IsNonRaidDungeon()) if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(playerMap->GetInstanceId())) if (save->GetGroupCount() == 0 && save->GetPlayerCount() == 0) |