diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-08-15 20:10:04 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-08-15 20:10:04 +0200 |
commit | aaa6e73c8ca6d60e943cb964605536eb78219db2 (patch) | |
tree | f5a0187925e646ef071d647efa7a5dac20501813 /src/server/game/Groups/Group.cpp | |
parent | 825c697a764017349ca94ecfca8f30a8365666c0 (diff) |
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
(cherry picked from commit d791afae1dfcfaf592326f787755ca32d629e4d3)
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 9b0b13f0518..26e0117a701 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -783,7 +783,7 @@ void Group::ConvertLeaderInstancesToGroup(Player* player, Group* group, bool swi if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(playerMap->GetInstanceId())) if (save->GetGroupCount() == 0 && save->GetPlayerCount() == 0) { - TC_LOG_DEBUG("maps", "Group::ConvertLeaderInstancesToGroup: Group for player %s is taking over unbound instance map %d with Id %d", player->GetName().c_str(), playerMap->GetId(), playerMap->GetInstanceId()); + TC_LOG_DEBUG("maps", "Group::ConvertLeaderInstancesToGroup: Group for player {} is taking over unbound instance map {} with Id {}", player->GetName(), playerMap->GetId(), playerMap->GetInstanceId()); // if nobody is saved to this, then the save wasn't permanent group->BindToInstance(save, false, false); } @@ -1044,7 +1044,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject) item = sObjectMgr->GetItemTemplate(i->itemid); if (!item) { - //TC_LOG_DEBUG("misc", "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid); + //TC_LOG_DEBUG("misc", "Group::GroupLoot: missing item prototype for item with id: {}", i->itemid); continue; } @@ -1132,7 +1132,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject) item = sObjectMgr->GetItemTemplate(i->itemid); if (!item) { - //TC_LOG_DEBUG("misc", "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid); + //TC_LOG_DEBUG("misc", "Group::GroupLoot: missing item prototype for item with id: {}", i->itemid); continue; } @@ -2183,7 +2183,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) AreaTrigger const * const instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId()); if (!instanceEntrance) - TC_LOG_DEBUG("root", "Instance entrance not found for maps %u", map->GetId()); + TC_LOG_DEBUG("root", "Instance entrance not found for maps {}", map->GetId()); else { WorldSafeLocsEntry const * graveyardLocation = sObjectMgr->GetClosestGraveyard(instanceEntrance->target_X, instanceEntrance->target_Y, instanceEntrance->target_Z, instanceEntrance->target_mapId, SendMsgTo->GetTeam()); @@ -2295,8 +2295,8 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo bind.save = save; bind.perm = permanent; if (!load) - TC_LOG_DEBUG("maps", "Group::BindToInstance: %s, storage id: %u is now bound to map %d, instance %d, difficulty %d", - GetGUID().ToString().c_str(), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), static_cast<uint32>(save->GetDifficulty())); + TC_LOG_DEBUG("maps", "Group::BindToInstance: {}, storage id: {} is now bound to map {}, instance {}, difficulty {}", + GetGUID().ToString(), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), static_cast<uint32>(save->GetDifficulty())); return &bind; } @@ -2338,7 +2338,7 @@ void Group::BroadcastGroupUpdate(void) { pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2); pp->ForceValuesUpdateAtIndex(UNIT_FIELD_FACTIONTEMPLATE); - TC_LOG_DEBUG("misc", "-- Forced group value update for '%s'", pp->GetName().c_str()); + TC_LOG_DEBUG("misc", "-- Forced group value update for '{}'", pp->GetName()); } } } |