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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 9b0b13f0518..26e0117a701 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -783,7 +783,7 @@ void Group::ConvertLeaderInstancesToGroup(Player* player, Group* group, bool swi
if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(playerMap->GetInstanceId()))
if (save->GetGroupCount() == 0 && save->GetPlayerCount() == 0)
{
- TC_LOG_DEBUG("maps", "Group::ConvertLeaderInstancesToGroup: Group for player %s is taking over unbound instance map %d with Id %d", player->GetName().c_str(), playerMap->GetId(), playerMap->GetInstanceId());
+ TC_LOG_DEBUG("maps", "Group::ConvertLeaderInstancesToGroup: Group for player {} is taking over unbound instance map {} with Id {}", player->GetName(), playerMap->GetId(), playerMap->GetInstanceId());
// if nobody is saved to this, then the save wasn't permanent
group->BindToInstance(save, false, false);
}
@@ -1044,7 +1044,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
item = sObjectMgr->GetItemTemplate(i->itemid);
if (!item)
{
- //TC_LOG_DEBUG("misc", "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
+ //TC_LOG_DEBUG("misc", "Group::GroupLoot: missing item prototype for item with id: {}", i->itemid);
continue;
}
@@ -1132,7 +1132,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
item = sObjectMgr->GetItemTemplate(i->itemid);
if (!item)
{
- //TC_LOG_DEBUG("misc", "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
+ //TC_LOG_DEBUG("misc", "Group::GroupLoot: missing item prototype for item with id: {}", i->itemid);
continue;
}
@@ -2183,7 +2183,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
AreaTrigger const * const instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId());
if (!instanceEntrance)
- TC_LOG_DEBUG("root", "Instance entrance not found for maps %u", map->GetId());
+ TC_LOG_DEBUG("root", "Instance entrance not found for maps {}", map->GetId());
else
{
WorldSafeLocsEntry const * graveyardLocation = sObjectMgr->GetClosestGraveyard(instanceEntrance->target_X, instanceEntrance->target_Y, instanceEntrance->target_Z, instanceEntrance->target_mapId, SendMsgTo->GetTeam());
@@ -2295,8 +2295,8 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo
bind.save = save;
bind.perm = permanent;
if (!load)
- TC_LOG_DEBUG("maps", "Group::BindToInstance: %s, storage id: %u is now bound to map %d, instance %d, difficulty %d",
- GetGUID().ToString().c_str(), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), static_cast<uint32>(save->GetDifficulty()));
+ TC_LOG_DEBUG("maps", "Group::BindToInstance: {}, storage id: {} is now bound to map {}, instance {}, difficulty {}",
+ GetGUID().ToString(), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), static_cast<uint32>(save->GetDifficulty()));
return &bind;
}
@@ -2338,7 +2338,7 @@ void Group::BroadcastGroupUpdate(void)
{
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2);
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_FACTIONTEMPLATE);
- TC_LOG_DEBUG("misc", "-- Forced group value update for '%s'", pp->GetName().c_str());
+ TC_LOG_DEBUG("misc", "-- Forced group value update for '{}'", pp->GetName());
}
}
}