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author | Tuxity <kevin.darcel@gmail.com> | 2012-10-12 00:26:05 +0200 |
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committer | Tuxity <kevin.darcel@gmail.com> | 2012-10-12 00:38:18 +0200 |
commit | b881f131c1c86560b43a346c058f8faeb9754d4c (patch) | |
tree | 04883bc2eaada4af41855339f9d9f7f4730a6f48 /src/server/game/Groups/Group.cpp | |
parent | a1c0d81fd6a1f4d61c8cd499ecf440fc56ef6196 (diff) |
Core/Battlegrounds: Now it works !
Thanks to @Subv, @Drethek and @Zakamurite
Todo:
- Display countdown when bg start (packet related)
- Implement packet SMSG_BATTLEFIELD_STATUS_WAITFORGROUPS
- Maybe little typos here and here
Signed-off-by: Tuxity <kevin.darcel@gmail.com>
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-x | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index b9ede2ec985..84e5dd58e44 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1815,7 +1815,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->GetTypeID()); if (!bgEntry) - return ERR_GROUP_JOIN_BATTLEGROUND_FAIL; // shouldn't happen + return ERR_BATTLEGROUND_JOIN_FAILED; // shouldn't happen // check for min / max count uint32 memberscount = GetMembersCount(); |