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authorTuxity <kevin.darcel@gmail.com>2012-10-12 00:26:05 +0200
committerTuxity <kevin.darcel@gmail.com>2012-10-12 00:38:18 +0200
commitb881f131c1c86560b43a346c058f8faeb9754d4c (patch)
tree04883bc2eaada4af41855339f9d9f7f4730a6f48 /src
parenta1c0d81fd6a1f4d61c8cd499ecf440fc56ef6196 (diff)
Core/Battlegrounds: Now it works !
Thanks to @Subv, @Drethek and @Zakamurite Todo: - Display countdown when bg start (packet related) - Implement packet SMSG_BATTLEFIELD_STATUS_WAITFORGROUPS - Maybe little typos here and here Signed-off-by: Tuxity <kevin.darcel@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp3
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp43
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.h57
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp259
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp8
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.cpp4
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h14
-rwxr-xr-xsrc/server/game/Groups/Group.cpp2
-rwxr-xr-xsrc/server/game/Handlers/BattleGroundHandler.cpp122
10 files changed, 258 insertions, 256 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index b7572c6f2b0..cfc1de4e68e 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -34,13 +34,12 @@
Battlefield::Battlefield()
{
- m_Guid = MAKE_NEW_GUID(m_TypeId, 0, HIGHGUID_TYPE_BATTLEGROUND);
-
m_Timer = 0;
m_IsEnabled = true;
m_isActive = false;
m_DefenderTeam = TEAM_NEUTRAL;
+ m_Guid = 0;
m_TypeId = 0;
m_BattleId = 0;
m_ZoneId = 0;
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 164b0217a43..1b303760095 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -131,7 +131,7 @@ void Battleground::BroadcastWorker(Do& _do)
Battleground::Battleground()
{
- m_Guid = MAKE_NEW_GUID(m_TypeID, 0, HIGHGUID_TYPE_BATTLEGROUND);
+ m_Guid = 0;
m_TypeID = BATTLEGROUND_TYPE_NONE;
m_RandomTypeID = BATTLEGROUND_TYPE_NONE;
m_InstanceID = 0;
@@ -273,7 +273,7 @@ void Battleground::Update(uint32 diff)
// after 47 minutes without one team losing, the arena closes with no winner and no rating change
if (isArena())
{
- if (GetStartTime() >= 47*MINUTE*IN_MILLISECONDS)
+ if (GetElapsedTime() >= 47*MINUTE*IN_MILLISECONDS)
{
UpdateArenaWorldState();
CheckArenaAfterTimerConditions();
@@ -456,6 +456,10 @@ inline void Battleground::_ProcessJoin(uint32 diff)
// *********************************************************
ModifyStartDelayTime(diff);
+ // I know it's a too big but it's the value sent in packet, I get it from retail sniff.
+ // I think it's link to the countdown when bgs start
+ SetRemainingTime(300000);
+
if (m_ResetStatTimer > 5000)
{
m_ResetStatTimer = 0;
@@ -521,7 +525,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
WorldPacket status;
BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType());
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, player, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, player, queueSlot, STATUS_IN_PROGRESS, 0, GetElapsedTime(), GetArenaType());
player->GetSession()->SendPacket(&status);
player->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
@@ -560,6 +564,9 @@ inline void Battleground::_ProcessJoin(uint32 diff)
sWorld->SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel());
}
}
+
+ if (m_EndTime > 0 && (m_EndTime -= diff) > 0)
+ m_EndTime -= diff;
}
inline void Battleground::_ProcessLeave(uint32 diff)
@@ -758,7 +765,7 @@ void Battleground::EndBattleground(uint32 winner)
SetStatus(STATUS_WAIT_LEAVE);
//we must set it this way, because end time is sent in packet!
- m_EndTime = TIME_TO_AUTOREMOVE;
+ m_EndTime = TIME_AUTOCLOSE_BATTLEGROUND;
// arena rating calculation
if (isArena() && isRated())
@@ -919,9 +926,9 @@ void Battleground::EndBattleground(uint32 winner)
player->GetSession()->SendPacket(&pvpLogData);
WorldPacket data;
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType());
-
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, player->GetBattlegroundQueueJoinTime(GetTypeID()), GetElapsedTime(), GetArenaType());
player->GetSession()->SendPacket(&data);
+
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
}
@@ -992,10 +999,11 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
RemovePlayer(player, guid, team); // BG subclass specific code
+ BattlegroundTypeId bgTypeId = GetTypeID();
+ BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
+
if (participant) // if the player was a match participant, remove auras, calc rating, update queue
{
- BattlegroundTypeId bgTypeId = GetTypeID();
- BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
if (player)
{
player->ClearAfkReports();
@@ -1023,7 +1031,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
if (SendPacket)
{
WorldPacket data;
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0, 0);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_NONE, player->GetBattlegroundQueueJoinTime(bgTypeId), 0, 0);
player->GetSession()->SendPacket(&data);
}
@@ -1071,6 +1079,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
player->SetBattlegroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG.
// reset destination bg team
player->SetBGTeam(0);
+ player->RemoveBattlegroundQueueJoinTime(bgTypeId);
if (Transport)
player->TeleportToBGEntryPoint();
@@ -1086,8 +1095,8 @@ void Battleground::Reset()
{
SetWinner(WINNER_NONE);
SetStatus(STATUS_WAIT_QUEUE);
- SetStartTime(0);
- SetEndTime(0);
+ SetElapsedTime(0);
+ SetRemainingTime(0);
SetLastResurrectTime(0);
SetArenaType(0);
SetRated(false);
@@ -1113,7 +1122,7 @@ void Battleground::Reset()
void Battleground::StartBattleground()
{
- SetStartTime(0);
+ SetElapsedTime(0);
SetLastResurrectTime(0);
// add BG to free slot queue
AddToBGFreeSlotQueue();
@@ -1152,11 +1161,11 @@ void Battleground::AddPlayer(Player* player)
SendPacketToTeam(team, &data, player, false);
// BG Status packet
- WorldPacket status;
BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType());
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, player, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), isArena() ? 0 : 1);
- player->GetSession()->SendPacket(&status);
+
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, queueSlot, STATUS_IN_PROGRESS, player->GetBattlegroundQueueJoinTime(m_TypeID), GetElapsedTime(), GetArenaType(), isArena() ? 0 : 1);
+ player->GetSession()->SendPacket(&data);
player->RemoveAurasByType(SPELL_AURA_MOUNTED);
@@ -1738,7 +1747,7 @@ void Battleground::EndNow()
{
RemoveFromBGFreeSlotQueue();
SetStatus(STATUS_WAIT_LEAVE);
- SetEndTime(0);
+ SetRemainingTime(0);
}
// To be removed
@@ -1858,7 +1867,7 @@ void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* player)
sBattlegroundMgr->BuildPvpLogDataPacket(&data, this);
player->GetSession()->SendPacket(&data);
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, player->GetBattlegroundQueueJoinTime(GetTypeID()), GetElapsedTime(), GetArenaType());
player->GetSession()->SendPacket(&data);
}
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 4589f9bf0f2..ea22e2a4dd0 100755
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -108,8 +108,8 @@ enum BattlegroundTimeIntervals
RESURRECTION_INTERVAL = 30000, // ms
//REMIND_INTERVAL = 10000, // ms
INVITATION_REMIND_TIME = 20000, // ms
- INVITE_ACCEPT_WAIT_TIME = 40000, // ms
- TIME_TO_AUTOREMOVE = 120000, // ms
+ INVITE_ACCEPT_WAIT_TIME = 90000, // ms
+ TIME_AUTOCLOSE_BATTLEGROUND = 120000, // ms
MAX_OFFLINE_TIME = 300, // secs
RESPAWN_ONE_DAY = 86400, // secs
RESPAWN_IMMEDIATELY = 0, // secs
@@ -257,23 +257,33 @@ enum BattlegroundStartingEventsIds
enum GroupJoinBattlegroundResult
{
- // positive values are indexes in BattlemasterList.dbc
- ERR_GROUP_JOIN_BATTLEGROUND_FAIL = 0, // Your group has joined a battleground queue, but you are not eligible (showed for non existing BattlemasterList.dbc indexes)
- ERR_BATTLEGROUND_NONE = -1, // not show anything
- ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = -2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter.
- ERR_ARENA_TEAM_PARTY_SIZE = -3, // Incorrect party size for this arena.
- ERR_BATTLEGROUND_TOO_MANY_QUEUES = -4, // You can only be queued for 2 battles at once
- ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = -5, // You cannot queue for a rated match while queued for other battles
- ERR_BATTLEDGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match
- ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue
- ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground.
- ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // wtf, doesn't exist in client...
- ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range.
- ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (uint64 guid exist in client cache)
- ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (uint64 guid doesn't exist in client cache)
- ERR_LFG_CANT_USE_BATTLEGROUND = -13, // You cannot queue for a battleground or arena while using the dungeon system.
- ERR_IN_RANDOM_BG = -14, // Can't do that while in a Random Battleground queue.
- ERR_IN_NON_RANDOM_BG = -15 // Can't queue for Random Battleground while in another Battleground queue.
+ ERR_BATTLEGROUND_NONE = 0,
+ ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = 2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter.
+ ERR_ARENA_TEAM_PARTY_SIZE = 3, // Incorrect party size for this arena.
+ ERR_BATTLEGROUND_TOO_MANY_QUEUES = 4, // You can only be queued for 2 battles at once
+ ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = 5, // You cannot queue for a rated match while queued for other battles
+ ERR_BATTLEDGROUND_QUEUED_FOR_RATED = 6, // You cannot queue for another battle while queued for a rated arena match
+ ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = 7, // Your team has left the arena queue
+ ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = 8, // You can't do that in a battleground.
+ ERR_BATTLEGROUND_JOIN_XP_GAIN = 9, // wtf, doesn't exist in client...
+ ERR_BATTLEGROUND_JOIN_RANGE_INDEX = 10, // Cannot join the queue unless all members of your party are in the same battleground level range.
+ ERR_BATTLEGROUND_JOIN_TIMED_OUT = 11, // %s was unavailable to join the queue. (uint64 guid exist in client cache)
+ //ERR_BATTLEGROUND_JOIN_TIMED_OUT = 12, // same as 11
+ //ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = 13, // same as 7
+ ERR_LFG_CANT_USE_BATTLEGROUND = 14, // You cannot queue for a battleground or arena while using the dungeon system.
+ ERR_IN_RANDOM_BG = 15, // Can't do that while in a Random Battleground queue.
+ ERR_IN_NON_RANDOM_BG = 16, // Can't queue for Random Battleground while in another Battleground queue.
+ ERR_BG_DEVELOPER_ONLY = 17,
+ ERR_BATTLEGROUND_INVITATION_DECLINED = 18,
+ ERR_MEETING_STONE_NOT_FOUND = 19,
+ ERR_WARGAME_REQUEST_FAILURE = 20,
+ ERR_BATTLEFIELD_TEAM_PARTY_SIZE = 22,
+ ERR_NOT_ON_TOURNAMENT_REALM = 23,
+ ERR_BATTLEGROUND_PLAYERS_FROM_DIFFERENT_REALMS = 24,
+ ERR_REMOVE_FROM_PVP_QUEUE_GRANT_LEVEL = 33,
+ ERR_REMOVE_FROM_PVP_QUEUE_FACTION_CHANGE = 34,
+ ERR_BATTLEGROUND_JOIN_FAILED = 35,
+ ERR_BATTLEGROUND_DUPE_QUEUE = 43
};
struct BattlegroundScore
@@ -341,8 +351,8 @@ class Battleground
uint32 GetInstanceID() const { return m_InstanceID; }
BattlegroundStatus GetStatus() const { return m_Status; }
uint32 GetClientInstanceID() const { return m_ClientInstanceID; }
- uint32 GetStartTime() const { return m_StartTime; }
- uint32 GetEndTime() const { return m_EndTime; }
+ uint32 GetElapsedTime() const { return m_StartTime; }
+ uint32 GetRemainingTime() const { return m_EndTime; }
uint32 GetLastResurrectTime() const { return m_LastResurrectTime; }
uint32 GetMaxPlayers() const { return m_MaxPlayers; }
uint32 GetMinPlayers() const { return m_MinPlayers; }
@@ -361,6 +371,7 @@ class Battleground
bool IsRandom() const { return m_IsRandom; }
// Set methods:
+ void SetGuid(uint64 newGuid) { m_Guid = newGuid; }
void SetName(char const* Name) { m_Name = Name; }
void SetTypeID(BattlegroundTypeId TypeID) { m_TypeID = TypeID; }
void SetRandomTypeID(BattlegroundTypeId TypeID) { m_RandomTypeID = TypeID; }
@@ -369,8 +380,8 @@ class Battleground
void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; }
void SetStatus(BattlegroundStatus Status) { m_Status = Status; }
void SetClientInstanceID(uint32 InstanceID) { m_ClientInstanceID = InstanceID; }
- void SetStartTime(uint32 Time) { m_StartTime = Time; }
- void SetEndTime(uint32 Time) { m_EndTime = Time; }
+ void SetElapsedTime(uint32 Time) { m_StartTime = Time; }
+ void SetRemainingTime(uint32 Time) { m_EndTime = Time; }
void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; }
void SetMaxPlayers(uint32 MaxPlayers) { m_MaxPlayers = MaxPlayers; }
void SetMinPlayers(uint32 MinPlayers) { m_MinPlayers = MinPlayers; }
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 072ea443df8..941123f9671 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -163,7 +163,7 @@ void BattlegroundMgr::Update(uint32 diff)
}
}
-void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battleground *bg, Player * pPlayer, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 /*arenatype*/, uint8 /*uiFrame*/)
+void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battleground *bg, Player * pPlayer, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 /*uiFrame*/)
{
if (!bg)
StatusID = STATUS_NONE;
@@ -175,73 +175,30 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battlegro
{
case STATUS_NONE:
{
- data->Initialize(SMSG_BATTLEFIELD_STATUS_FAILED);
- ObjectGuid unkGuid1 = 0; // Not seen packets
- ObjectGuid unkGuid2 = 0; // Not seen packets
+ data->Initialize(SMSG_BATTLEFIELD_STATUS);
- data->Initialize(SMSG_BATTLEFIELD_STATUS_FAILED);
-
- data->WriteBit(guidBytes2[3]);
- data->WriteBit(unkGuid2[3]);
- data->WriteBit(unkGuid1[3]);
- data->WriteBit(unkGuid2[0]);
- data->WriteBit(guidBytes2[6]);
- data->WriteBit(unkGuid1[5]);
- data->WriteBit(unkGuid1[6]);
- data->WriteBit(unkGuid1[4]);
-
- data->WriteBit(unkGuid1[2]);
- data->WriteBit(unkGuid2[1]);
- data->WriteBit(guidBytes2[1]);
- data->WriteBit(unkGuid2[5]);
- data->WriteBit(unkGuid2[6]);
- data->WriteBit(unkGuid1[1]);
- data->WriteBit(guidBytes2[7]);
- data->WriteBit(unkGuid2[4]);
-
- data->WriteBit(guidBytes2[2]);
- data->WriteBit(guidBytes2[5]);
- data->WriteBit(unkGuid2[7]);
- data->WriteBit(guidBytes2[4]);
- data->WriteBit(guidBytes2[0]);
- data->WriteBit(unkGuid1[0]);
- data->WriteBit(unkGuid2[2]);
- data->WriteBit(unkGuid1[7]);
-
- data->WriteByteSeq(guidBytes2[1]);
-
- *data << uint32(bg->GetStatus());
- *data << uint32(QueueSlot);
-
- data->WriteByteSeq(unkGuid1[6]);
- data->WriteByteSeq(unkGuid1[3]);
- data->WriteByteSeq(unkGuid1[7]);
- data->WriteByteSeq(unkGuid1[4]);
- data->WriteByteSeq(guidBytes2[0]);
- data->WriteByteSeq(unkGuid1[5]);
- data->WriteByteSeq(guidBytes2[7]);
- data->WriteByteSeq(guidBytes2[6]);
- data->WriteByteSeq(guidBytes2[2]);
- data->WriteByteSeq(unkGuid2[6]);
- data->WriteByteSeq(unkGuid2[3]);
- data->WriteByteSeq(unkGuid1[1]);
- data->WriteByteSeq(guidBytes2[3]);
- data->WriteByteSeq(unkGuid2[0]);
- data->WriteByteSeq(unkGuid2[1]);
- data->WriteByteSeq(unkGuid2[4]);
- data->WriteByteSeq(unkGuid1[0]);
- data->WriteByteSeq(guidBytes2[5]);
- data->WriteByteSeq(unkGuid2[7]);
- data->WriteByteSeq(guidBytes2[4]);
- data->WriteByteSeq(unkGuid1[2]);
-
- *data << uint32(bg->GetTypeID());
-
- data->WriteByteSeq(unkGuid2[2]);
+ data->WriteBit(guidBytes1[0]);
+ data->WriteBit(guidBytes1[4]);
+ data->WriteBit(guidBytes1[7]);
+ data->WriteBit(guidBytes1[1]);
+ data->WriteBit(guidBytes1[6]);
+ data->WriteBit(guidBytes1[3]);
+ data->WriteBit(guidBytes1[5]);
+ data->WriteBit(guidBytes1[2]);
- *data << uint32(time(NULL));
+ data->FlushBits();
- data->WriteByteSeq(unkGuid2[5]);
+ data->WriteByteSeq(guidBytes1[5]);
+ data->WriteByteSeq(guidBytes1[6]);
+ data->WriteByteSeq(guidBytes1[7]);
+ data->WriteByteSeq(guidBytes1[2]);
+ *data << uint32(1); // unk, always 1
+ data->WriteByteSeq(guidBytes1[3]);
+ data->WriteByteSeq(guidBytes1[1]);
+ *data << uint32(QueueSlot); // Queue slot
+ *data << uint32(Time1); // Join Time
+ data->WriteByteSeq(guidBytes1[0]);
+ data->WriteByteSeq(guidBytes1[4]);
break;
}
case STATUS_WAIT_QUEUE:
@@ -252,7 +209,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battlegro
data->WriteBit(guidBytes1[0]);
data->WriteBit(guidBytes2[3]);
data->WriteBit(guidBytes1[2]);
- data->WriteBit(0); // unk
+ data->WriteBit(1); // Eligible In Queue
data->WriteBit(0); // Join Failed
data->WriteBit(guidBytes2[2]);
data->WriteBit(guidBytes1[1]);
@@ -265,53 +222,52 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battlegro
data->WriteBit(guidBytes2[5]);
data->WriteBit(guidBytes1[4]);
data->WriteBit(guidBytes1[5]);
- data->WriteBit(0); // unk
- data->WriteBit(0); // unk
+ data->WriteBit(bg->isRated()); // Is Rated
+ data->WriteBit(0); // Waiting On Other Activity
data->WriteBit(guidBytes2[1]);
data->FlushBits();
data->WriteByteSeq(guidBytes1[0]);
- *data << uint32(0); // unk
+ *data << uint32(1); // unk, always 1
data->WriteByteSeq(guidBytes2[5]);
data->WriteByteSeq(guidBytes1[3]);
- *data << uint32(0); // unk
+ *data << uint32(Time1); // Estimated Wait Time
data->WriteByteSeq(guidBytes2[7]);
data->WriteByteSeq(guidBytes2[1]);
data->WriteByteSeq(guidBytes2[2]);
*data << uint8(0); // unk
data->WriteByteSeq(guidBytes2[4]);
data->WriteByteSeq(guidBytes1[2]);
- *data << uint8(0); // unk
+ *data << uint8(0); // Player count in rated mode
data->WriteByteSeq(guidBytes2[6]);
data->WriteByteSeq(guidBytes1[7]);
data->WriteByteSeq(guidBytes2[3]);
data->WriteByteSeq(guidBytes1[6]);
data->WriteByteSeq(guidBytes2[0]);
- *data << uint32(bg->GetStartTime()); // Time
- *data << uint32(0); // unk
+ *data << uint32(Time2); // Join Time
+ *data << uint32(QueueSlot); // Queue slot
*data << uint8(bg->GetMinLevel()); // Min Level
- *data << uint32(0); // unk
+ *data << uint32(GetMSTimeDiffToNow(Time2)); // Time since joined
data->WriteByteSeq(guidBytes1[1]);
data->WriteByteSeq(guidBytes1[5]);
- *data << uint32(0); // unk
+ *data << uint32(bg->GetClientInstanceID()); // Client Instance ID
data->WriteByteSeq(guidBytes1[4]);
-
break;
}
case STATUS_WAIT_JOIN:
{
- data->Initialize(SMSG_BATTLEFIELD_STATUS_NEEDCONFIRMATION, 44);
+ data->Initialize(SMSG_BATTLEFIELD_STATUS_NEEDCONFIRMATION);
*data << uint32(bg->GetClientInstanceID()); // Client Instance ID
*data << uint32(Time1); // Time until closed
*data << uint8(0); // unk
*data << uint32(QueueSlot); // Queue slot
- *data << uint32(Time2); // Time
+ *data << uint32(Time2); // Join Time
*data << uint8(bg->GetMinLevel()); // Min Level
- *data << uint32(bg->GetStatus()); // Status
+ *data << uint32(1); // unk, always 1
*data << uint32(bg->GetMapId()); // Map Id
- *data << uint8(0); // unk
+ *data << uint8(0); // Player count in rated mode
data->WriteBit(guidBytes1[5]);
data->WriteBit(guidBytes1[2]);
@@ -353,20 +309,20 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battlegro
}
case STATUS_IN_PROGRESS:
{
- data->Initialize(SMSG_BATTLEFIELD_STATUS_ACTIVE, 49);
+ data->Initialize(SMSG_BATTLEFIELD_STATUS_ACTIVE);
data->WriteBit(guidBytes1[2]);
data->WriteBit(guidBytes1[7]);
data->WriteBit(guidBytes2[7]);
data->WriteBit(guidBytes2[1]);
data->WriteBit(guidBytes1[5]);
- data->WriteBit(0); // Unk
+ data->WriteBit(bg->GetPlayerTeam(guidBytes1) == ALLIANCE); // Battlefield Faction ( 0 horde, 1 alliance )
data->WriteBit(guidBytes2[0]);
data->WriteBit(guidBytes1[1]);
data->WriteBit(guidBytes2[3]);
data->WriteBit(guidBytes1[6]);
data->WriteBit(guidBytes2[5]);
- data->WriteBit(0); // Unk Bit 64
+ data->WriteBit(0); // unk, Bit 64
data->WriteBit(guidBytes1[4]);
data->WriteBit(guidBytes2[6]);
data->WriteBit(guidBytes2[4]);
@@ -385,22 +341,21 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battlegro
data->WriteByteSeq(guidBytes2[7]);
data->WriteByteSeq(guidBytes1[6]);
- *data << uint32(Time2); // Time
- *data << uint8(bg->GetPlayersCountByTeam(bg->GetPlayerTeam(pPlayer->GetGUID()))); // Teamsize
+ *data << uint32(Time1); // Join Time
+ *data << uint8(arenatype); // Teamsize (0 if not arena)
data->WriteByteSeq(guidBytes1[4]);
data->WriteByteSeq(guidBytes1[1]);
*data << uint32(QueueSlot); // Queue slot
- *data << uint8(bg->GetMaxLevel()); // Max Level
- *data << uint32(bg->GetStatus()); // Status
+ *data << uint8(0); // Player count in rated mode
+ *data << uint32(1); // unk, always 1
*data << uint32(bg->GetMapId()); // Map Id
*data << uint8(bg->GetMinLevel()); // Min Level
- *data << uint32(Time1); // Time until closed
+ *data << uint32(Time2); // Elapsed Time
data->WriteByteSeq(guidBytes1[2]);
-
- *data << uint32(bg->GetStartTime()); // Time since started
+ *data << uint32(getMSTimeDiff(bg->GetRemainingTime(), Time2)); // Remaining Time
data->WriteByteSeq(guidBytes1[0]);
data->WriteByteSeq(guidBytes1[3]);
@@ -413,61 +368,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battlegro
break;
}
case STATUS_WAIT_LEAVE:
- {
- data->Initialize(SMSG_BATTLEFIELD_STATUS_WAITFORGROUPS, 48);
-
- *data << uint8(0); // unk
- *data << uint32(bg->GetStatus()); // Status
- *data << uint32(QueueSlot); // Queue slot
- *data << uint32(Time1); // Time until closed
- *data << uint32(0); // unk
- *data << uint8(0); // unk
- *data << uint8(0); // unk
- *data << uint8(bg->GetMinLevel()); // Min Level
- *data << uint8(0); // unk
- *data << uint8(0); // unk
- *data << uint32(bg->GetMapId()); // Map Id
- *data << uint32(Time2); // Time
- *data << uint8(0); // unk
-
- data->WriteBit(guidBytes2[0]);
- data->WriteBit(guidBytes2[1]);
- data->WriteBit(guidBytes2[7]);
- data->WriteBit(guidBytes1[7]);
- data->WriteBit(guidBytes1[0]);
- data->WriteBit(guidBytes2[4]);
- data->WriteBit(guidBytes1[6]);
- data->WriteBit(guidBytes1[2]);
- data->WriteBit(guidBytes1[3]);
- data->WriteBit(guidBytes2[3]);
- data->WriteBit(guidBytes1[4]);
- data->WriteBit(guidBytes2[5]);
- data->WriteBit(guidBytes1[5]);
- data->WriteBit(guidBytes2[2]);
- data->WriteBit(bg->isRated()); // Is Rated
- data->WriteBit(guidBytes1[1]);
- data->WriteBit(guidBytes2[6]);
-
- data->FlushBits();
-
- data->WriteByteSeq(guidBytes1[0]);
- data->WriteByteSeq(guidBytes2[4]);
- data->WriteByteSeq(guidBytes1[3]);
- data->WriteByteSeq(guidBytes2[1]);
- data->WriteByteSeq(guidBytes2[0]);
- data->WriteByteSeq(guidBytes2[2]);
- data->WriteByteSeq(guidBytes1[2]);
- data->WriteByteSeq(guidBytes2[7]);
- data->WriteByteSeq(guidBytes1[1]);
- data->WriteByteSeq(guidBytes1[6]);
- data->WriteByteSeq(guidBytes2[6]);
- data->WriteByteSeq(guidBytes2[5]);
- data->WriteByteSeq(guidBytes1[5]);
- data->WriteByteSeq(guidBytes1[4]);
- data->WriteByteSeq(guidBytes1[7]);
- data->WriteByteSeq(guidBytes2[3]);
break;
- }
}
}
@@ -705,13 +606,75 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
*data << uint8(0); // unk
}
-void BattlegroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket* data, Battleground* /*bg*/, Player* /*player*/, GroupJoinBattlegroundResult /*result*/)
+void BattlegroundMgr::BuildStatusFailedPacket(WorldPacket* data, Battleground* bg, Player* pPlayer, uint8 QueueSlot, GroupJoinBattlegroundResult result)
{
- //ObjectGuid guidBytes1 = player->GetGUID();
- //ObjectGuid guidBytes2 = bg->GetGUID();
+ ObjectGuid guidBytes1 = pPlayer ? pPlayer->GetGUID() : 0; // player who caused the error
+ ObjectGuid guidBytes2 = bg->GetGUID();
+ ObjectGuid unkGuid3 = 0;
data->Initialize(SMSG_BATTLEFIELD_STATUS_FAILED);
+ data->WriteBit(guidBytes2[3]);
+ data->WriteBit(unkGuid3[3]);
+ data->WriteBit(guidBytes1[3]);
+ data->WriteBit(unkGuid3[0]);
+ data->WriteBit(guidBytes2[6]);
+ data->WriteBit(guidBytes1[5]);
+ data->WriteBit(guidBytes1[6]);
+ data->WriteBit(guidBytes1[4]);
+
+ data->WriteBit(guidBytes1[2]);
+ data->WriteBit(unkGuid3[1]);
+ data->WriteBit(guidBytes2[1]);
+ data->WriteBit(unkGuid3[5]);
+ data->WriteBit(unkGuid3[6]);
+ data->WriteBit(guidBytes1[1]);
+ data->WriteBit(guidBytes2[7]);
+ data->WriteBit(unkGuid3[4]);
+
+ data->WriteBit(guidBytes2[2]);
+ data->WriteBit(guidBytes2[5]);
+ data->WriteBit(unkGuid3[7]);
+ data->WriteBit(guidBytes2[4]);
+ data->WriteBit(guidBytes2[0]);
+ data->WriteBit(guidBytes1[0]);
+ data->WriteBit(unkGuid3[2]);
+ data->WriteBit(guidBytes1[7]);
+
+ data->WriteByteSeq(guidBytes2[1]);
+
+ *data << uint32(bg->GetStatus()); // Status
+ *data << uint32(QueueSlot); // Queue slot
+
+ data->WriteByteSeq(guidBytes1[6]);
+ data->WriteByteSeq(guidBytes1[3]);
+ data->WriteByteSeq(guidBytes1[7]);
+ data->WriteByteSeq(guidBytes1[4]);
+ data->WriteByteSeq(guidBytes2[0]);
+ data->WriteByteSeq(guidBytes1[5]);
+ data->WriteByteSeq(guidBytes2[7]);
+ data->WriteByteSeq(guidBytes2[6]);
+ data->WriteByteSeq(guidBytes2[2]);
+ data->WriteByteSeq(unkGuid3[6]);
+ data->WriteByteSeq(unkGuid3[3]);
+ data->WriteByteSeq(guidBytes1[1]);
+ data->WriteByteSeq(guidBytes2[3]);
+ data->WriteByteSeq(unkGuid3[0]);
+ data->WriteByteSeq(unkGuid3[1]);
+ data->WriteByteSeq(unkGuid3[4]);
+ data->WriteByteSeq(guidBytes1[0]);
+ data->WriteByteSeq(guidBytes2[5]);
+ data->WriteByteSeq(unkGuid3[7]);
+ data->WriteByteSeq(guidBytes2[4]);
+ data->WriteByteSeq(guidBytes1[2]);
+
+ *data << uint32(result); // Result
+
+ data->WriteByteSeq(unkGuid3[2]);
+
+ *data << uint32(time(NULL)); // Time
+
+ data->WriteByteSeq(unkGuid3[5]);
}
void BattlegroundMgr::BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value)
@@ -955,6 +918,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original
bg->SetRandomTypeID(bgTypeId);
bg->SetRated(isRated);
bg->SetRandom(isRandom);
+ bg->SetGuid(MAKE_NEW_GUID(bgTypeId, 0, HIGHGUID_TYPE_BATTLEGROUND));
return bg;
}
@@ -1030,6 +994,7 @@ bool BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
bg->SetStartMaxDist(data.StartMaxDist);
bg->SetLevelRange(data.LevelMin, data.LevelMax);
bg->SetScriptId(data.scriptId);
+ bg->SetGuid(MAKE_NEW_GUID(data.bgTypeId, 0, HIGHGUID_TYPE_BATTLEGROUND));
AddBattleground(bg);
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index 0c7d9a3be1f..b901b3e5b79 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -77,7 +77,7 @@ class BattlegroundMgr
void BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, uint64 guid);
void BuildPlayerLeftBattlegroundPacket(WorldPacket* data, uint64 guid);
void BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId);
- void BuildGroupJoinedBattlegroundPacket(WorldPacket* data, Battleground* bg, Player* player, GroupJoinBattlegroundResult result);
+ void BuildStatusFailedPacket(WorldPacket* data, Battleground* bg, Player* pPlayer, uint8 QueueSlot, GroupJoinBattlegroundResult result);
void BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value);
void BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg);
void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, Player* player, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType, uint8 uiFrame = 1);
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index b88aebd00fb..19e574dc137 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -394,7 +394,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
plr2->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to
// queue->removeplayer, it causes bugs
WorldPacket data;
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, plr2, queueSlot, STATUS_NONE, 0, 0, 0);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, plr2, queueSlot, STATUS_NONE, group->JoinTime, 0, 0);
plr2->GetSession()->SendPacket(&data);
}
// then actually delete, this may delete the group as well!
@@ -479,7 +479,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg,
player->GetName(), player->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID());
// send status packet
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, player, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, player, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, player->GetBattlegroundQueueJoinTime(bgTypeId), ginfo->ArenaType);
player->GetSession()->SendPacket(&data);
}
return true;
@@ -1001,7 +1001,7 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
WorldPacket data;
//we must send remaining time in queue
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, player, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, 0, m_ArenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, player, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, player->GetBattlegroundQueueJoinTime(m_BgTypeId), m_ArenaType);
player->GetSession()->SendPacket(&data);
}
}
@@ -1049,7 +1049,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
sBattlegroundMgr->ScheduleQueueUpdate(0, 0, m_BgQueueTypeId, m_BgTypeId, bg->GetBracketId());
WorldPacket data;
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, player, queueSlot, STATUS_NONE, 0, 0, 0);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, player, queueSlot, STATUS_NONE, player->GetBattlegroundQueueJoinTime(m_BgTypeId), 0, 0);
player->GetSession()->SendPacket(&data);
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index 5fd6e43c029..9f59344843c 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -64,7 +64,7 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff)
{
if (GetStatus() == STATUS_IN_PROGRESS)
{
- if (GetStartTime() >= 27*MINUTE*IN_MILLISECONDS)
+ if (GetElapsedTime() >= 27*MINUTE*IN_MILLISECONDS)
{
if (GetTeamScore(TEAM_ALLIANCE) == 0)
{
@@ -83,7 +83,7 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff)
EndBattleground(ALLIANCE);
}
// first update needed after 1 minute of game already in progress
- else if (GetStartTime() > uint32(_minutesElapsed * MINUTE * IN_MILLISECONDS) + 3 * MINUTE * IN_MILLISECONDS)
+ else if (GetElapsedTime() > uint32(_minutesElapsed * MINUTE * IN_MILLISECONDS) + 3 * MINUTE * IN_MILLISECONDS)
{
++_minutesElapsed;
UpdateWorldState(BG_WS_STATE_TIMER, 25 - _minutesElapsed);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 51019ae686f..4d91ac42879 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1038,12 +1038,14 @@ class Player;
struct BGData
{
BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
- bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
+ bgTeam(0), mountSpell(0) { bgQueuesJoinedTime.clear(); ClearTaxiPath(); }
uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
/// when player is teleported to BG - (it is battleground's GUID)
BattlegroundTypeId bgTypeID;
+ std::map<uint32, uint32> bgQueuesJoinedTime;
+
std::set<uint32> bgAfkReporter;
uint8 bgAfkReportedCount;
time_t bgAfkReportedTimer;
@@ -2320,6 +2322,16 @@ class Player : public Unit, public GridObject<Player>
BattlegroundTypeId GetBattlegroundTypeId() const { return m_bgData.bgTypeID; }
Battleground* GetBattleground() const;
+ uint32 GetBattlegroundQueueJoinTime(uint32 bgTypeId) const { return m_bgData.bgQueuesJoinedTime.find(bgTypeId)->second; }
+ void AddBattlegroundQueueJoinTime(uint32 bgTypeId, uint32 joinTime)
+ {
+ m_bgData.bgQueuesJoinedTime[bgTypeId] = joinTime;
+ }
+ void RemoveBattlegroundQueueJoinTime(uint32 bgTypeId)
+ {
+ m_bgData.bgQueuesJoinedTime.erase(m_bgData.bgQueuesJoinedTime.find(bgTypeId)->second);
+ }
+
bool InBattlegroundQueue() const
{
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index b9ede2ec985..84e5dd58e44 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1815,7 +1815,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->GetTypeID());
if (!bgEntry)
- return ERR_GROUP_JOIN_BATTLEGROUND_FAIL; // shouldn't happen
+ return ERR_BATTLEGROUND_JOIN_FAILED; // shouldn't happen
// check for min / max count
uint32 memberscount = GetMembersCount();
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 9c99bf0a066..17d65264e9e 100755
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -140,16 +140,15 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
if (!bracketEntry)
return;
- GroupJoinBattlegroundResult err;
+ GroupJoinBattlegroundResult err = ERR_BATTLEGROUND_NONE;
// check queue conditions
if (!asGroup)
{
if (GetPlayer()->isUsingLfg())
{
- // player is using dungeon finder or raid finder
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_LFG_CANT_USE_BATTLEGROUND);
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_LFG_CANT_USE_BATTLEGROUND);
GetPlayer()->GetSession()->SendPacket(&data);
return;
}
@@ -158,7 +157,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
if (!_player->CanJoinToBattleground())
{
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
_player->GetSession()->SendPacket(&data);
return;
}
@@ -167,7 +166,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
{
// player is already in random queue
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_IN_RANDOM_BG);
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_IN_RANDOM_BG);
_player->GetSession()->SendPacket(&data);
return;
}
@@ -176,7 +175,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
{
// player is already in queue, can't start random queue
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_IN_NON_RANDOM_BG);
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_IN_NON_RANDOM_BG);
_player->GetSession()->SendPacket(&data);
return;
}
@@ -190,33 +189,37 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
if (!_player->HasFreeBattlegroundQueueId())
{
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
_player->GetSession()->SendPacket(&data);
return;
}
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
-
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
+
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
- // already checked if queueSlot is valid, now just get it
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
- WorldPacket data;
- // send status packet (in queue)
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
+ // add joined time data
+ _player->AddBattlegroundQueueJoinTime(bgTypeId, ginfo->JoinTime);
+
+ WorldPacket data; // send status packet (in queue)
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, ginfo->ArenaType);
SendPacket(&data);
+
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",
bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
}
else
{
grp = _player->GetGroup();
- // no group found, error
+
if (!grp)
return;
+
if (grp->GetLeaderGUID() != _player->GetGUID())
return;
+
err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
@@ -224,7 +227,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
GroupQueueInfo* ginfo = NULL;
uint32 avgTime = 0;
- if (err > 0)
+ if (!err)
{
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: the following players are joining as group:");
ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
@@ -237,11 +240,10 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
if (!member)
continue; // this should never happen
- WorldPacket data;
-
- if (err <= 0)
+ if (err)
{
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, err);
+ WorldPacket data;
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, err);
member->GetSession()->SendPacket(&data);
continue;
}
@@ -249,16 +251,19 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
// add to queue
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
- // send status packet (in queue)
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
- member->GetSession()->SendPacket(&data);
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, err);
+ // add joined time data
+ member->AddBattlegroundQueueJoinTime(bgTypeId, ginfo->JoinTime);
+
+ WorldPacket data; // send status packet (in queue)
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, ginfo->ArenaType);
member->GetSession()->SendPacket(&data);
+
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
}
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: group end");
}
+
sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
@@ -396,14 +401,14 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
uint32 time;
- uint32 type; // guessed
- uint32 bgTypeId_; // type id from dbc
- uint8 action; // enter battle 0x1, leave queue 0x0
+ uint32 queueSlot;
+ uint32 unk;
+ uint8 action; // enter battle 0x1, leave queue 0x0
ObjectGuid guid;
recvData >> time;
- recvData >> type;
- recvData >> bgTypeId_;
+ recvData >> queueSlot;
+ recvData >> unk;
guid[0] = recvData.ReadBit();
guid[1] = recvData.ReadBit();
@@ -425,22 +430,22 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
recvData.ReadByteSeq(guid[6]);
recvData.ReadByteSeq(guid[4]);
- if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
+ if (!_player->InBattlegroundQueue())
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId_, _player->GetName(), _player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (Name: %s, GUID: %u), he is not in bg_queue.", _player->GetName(), _player->GetGUIDLow());
return;
}
- if (!_player->InBattlegroundQueue())
+ BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(queueSlot);
+ if (bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (Name: %s, GUID: %u), he is not in bg_queue.", _player->GetName(), _player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid queueSlot (%u) received.", queueSlot);
return;
}
- //get GroupQueueInfo from BattlegroundQueue
- BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
- BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, type);
+ BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(bgQueueTypeId);
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
+
//we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattlegroundQueue::RemovePlayer() function
GroupQueueInfo ginfo;
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
@@ -479,7 +484,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
{
//send bg command result to show nice message
WorldPacket data2;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data2, bg, _player, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
+ sBattlegroundMgr->BuildStatusFailedPacket(&data2, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
_player->GetSession()->SendPacket(&data2);
action = 0;
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
@@ -492,7 +497,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
action = 0;
}
}
- uint32 queueSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId);
+
WorldPacket data;
switch (action)
{
@@ -516,7 +521,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
_player->CleanupAfterTaxiFlight();
}
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_IN_PROGRESS, _player->GetBattlegroundQueueJoinTime(bgTypeId), bg->GetElapsedTime(), bg->GetArenaType());
_player->GetSession()->SendPacket(&data);
// remove battleground queue status from BGmgr
bgQueue.RemovePlayer(_player->GetGUID(), false);
@@ -551,7 +556,8 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
}
}
_player->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_NONE, 0, 0, 0);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_NONE, _player->GetBattlegroundQueueJoinTime(bgTypeId), 0, 0);
+
bgQueue.RemovePlayer(_player->GetGUID(), true);
// player left queue, we should update it - do not update Arena Queue
if (!ginfo.ArenaType)
@@ -581,7 +587,7 @@ void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& recvData)
void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
{
// empty opcode
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Battleground status");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_STATUS Message");
WorldPacket data;
// we must update all queues here
@@ -600,13 +606,14 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
//so i must use bg pointer to get that information
if (bg && bg->GetArenaType() == arenaType)
{
- // this line is checked, i only don't know if GetStartTime is changing itself after bg end!
+ // this line is checked, i only don't know if GetElapsedTime() is changing itself after bg end!
// send status in Battleground
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_IN_PROGRESS, _player->GetBattlegroundQueueJoinTime(bgTypeId), bg->GetElapsedTime(), arenaType);
SendPacket(&data);
continue;
}
}
+
//we are sending update to player about queue - he can be invited there!
//get GroupQueueInfo for queue status
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
@@ -618,9 +625,9 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
if (!bg)
continue;
- uint32 remainingTime = getMSTimeDiff(getMSTime(), ginfo.RemoveInviteTime);
+
// send status invited to Battleground
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_WAIT_JOIN, remainingTime, 0, arenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_WAIT_JOIN, getMSTimeDiff(getMSTime(), ginfo.RemoveInviteTime), _player->GetBattlegroundQueueJoinTime(bgTypeId), arenaType);
SendPacket(&data);
}
else
@@ -636,7 +643,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(&ginfo, bracketEntry->GetBracketId());
// send status in Battleground Queue
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_WAIT_QUEUE, avgTime, getMSTimeDiff(ginfo.JoinTime, getMSTime()), arenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_WAIT_QUEUE, avgTime, _player->GetBattlegroundQueueJoinTime(bgTypeId), arenaType);
SendPacket(&data);
}
}
@@ -705,7 +712,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
if (!bracketEntry)
return;
- GroupJoinBattlegroundResult err = ERR_GROUP_JOIN_BATTLEGROUND_FAIL;
+ GroupJoinBattlegroundResult err = ERR_BATTLEGROUND_NONE;
if (!asGroup)
{
@@ -753,8 +760,9 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
if (asGroup)
{
uint32 avgTime = 0;
+ GroupQueueInfo* ginfo;
- if (err > 0)
+ if (!err)
{
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena join as group start");
if (isRated)
@@ -765,7 +773,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
else
bg->SetRated(false);
- GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
+ ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
@@ -775,11 +783,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
if (!member)
continue;
- WorldPacket data;
-
- if (err <= 0)
+ if (err)
{
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, err);
+ WorldPacket data;
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, err);
member->GetSession()->SendPacket(&data);
continue;
}
@@ -787,11 +794,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
// add to queue
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
- // send status packet (in queue)
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
- member->GetSession()->SendPacket(&data);
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, err);
+ WorldPacket data; // send status packet (in queue)
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, arenatype);
member->GetSession()->SendPacket(&data);
+
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
}
}
@@ -801,10 +807,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
- WorldPacket data;
- // send status packet (in queue)
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
+ WorldPacket data; // send status packet (in queue)
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, arenatype);
SendPacket(&data);
+
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
}
sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());