diff options
author | Shauren <shauren.trinity@gmail.com> | 2025-02-08 19:58:34 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2025-02-08 19:58:34 +0100 |
commit | de9340ccec2d53d4b090bc6ebfadd67cc77d7f5a (patch) | |
tree | ab3a8dd6c8e3395b6519820cead0d793ac8dcb40 /src/server/game/Groups/Group.cpp | |
parent | b4adab5515f4c9445957184d48e3cd2da9b9f0f1 (diff) |
Core/Battlegrounds: Port BattlegroundQueueTypeId changes from master branch
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r-- | src/server/game/Groups/Group.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index e3b870cba51..135fee4c58d 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -2042,8 +2042,6 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot); uint32 team = reference->GetTeam(); - BattlegroundQueueTypeId bgQueueTypeIdRandom = BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, 0); - // check every member of the group to be able to join memberscount = 0; for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next(), ++memberscount) @@ -2069,7 +2067,8 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId)) return ERR_BATTLEGROUND_JOIN_FAILED; // not blizz-like // don't let join if someone from the group is in bg queue random - if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) + bool isInRandomBgQueue = member->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, memberBracketEntry->GetBracketId(), 0)); + if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && isInRandomBgQueue) return ERR_IN_RANDOM_BG; // don't let join to bg queue random if someone from the group is already in bg queue if (bgOrTemplate->GetTypeID() == BATTLEGROUND_RB && member->InBattlegroundQueue(true)) |