aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Groups/Group.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index e3b870cba51..135fee4c58d 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -2042,8 +2042,6 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);
uint32 team = reference->GetTeam();
- BattlegroundQueueTypeId bgQueueTypeIdRandom = BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, 0);
-
// check every member of the group to be able to join
memberscount = 0;
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next(), ++memberscount)
@@ -2069,7 +2067,8 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId))
return ERR_BATTLEGROUND_JOIN_FAILED; // not blizz-like
// don't let join if someone from the group is in bg queue random
- if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom))
+ bool isInRandomBgQueue = member->InBattlegroundQueueForBattlegroundQueueType(BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, memberBracketEntry->GetBracketId(), 0));
+ if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && isInRandomBgQueue)
return ERR_IN_RANDOM_BG;
// don't let join to bg queue random if someone from the group is already in bg queue
if (bgOrTemplate->GetTypeID() == BATTLEGROUND_RB && member->InBattlegroundQueue(true))