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authorjackpoz <giacomopoz@gmail.com>2021-06-20 13:11:53 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-11 11:48:18 +0100
commitd0fe16b78743bace4e620089787dfd3919a31a68 (patch)
treefbdf93418f3eaac9b642f4ec4ef5e751a0097975 /src/server/game/Groups/GroupMgr.cpp
parent7d01ad8b8f7d20769058c642e690847aa51196c6 (diff)
Core/Misc: Fix issues reported by static analysis
(cherry picked from commit 33dace231c5a169375523ffa89a2cc3fa48737bd)
Diffstat (limited to 'src/server/game/Groups/GroupMgr.cpp')
-rw-r--r--src/server/game/Groups/GroupMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
index 8d58eb07a86..d6cc28052e0 100644
--- a/src/server/game/Groups/GroupMgr.cpp
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -228,6 +228,7 @@ void GroupMgr::LoadGroups()
Field* fields = result->Fetch();
Group* group = GetGroupByDbStoreId(fields[0].GetUInt32());
// group will never be NULL (we have run consistency sql's before loading)
+ ASSERT(group);
MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt16());
if (!mapEntry || !mapEntry->IsDungeon())