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authorNay <dnpd.dd@gmail.com>2011-12-22 22:21:48 +0000
committerNay <dnpd.dd@gmail.com>2011-12-22 22:21:48 +0000
commite2704d6abdb1e4fb4657a6ffca980e45727b4e89 (patch)
tree5dddaa1a5c07e88c7c472644b4396e49985d4080 /src/server/game/Groups
parentbdf64e8f96885026be5ba08332f1b3b0236c2902 (diff)
Core/Loot: Enable and fix SMSG_LOOT_START_ROLL
Diffstat (limited to 'src/server/game/Groups')
-rwxr-xr-xsrc/server/game/Groups/Group.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 11175b13114..459cbc73623 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -627,18 +627,19 @@ void Group::Disband(bool hideDestroy /* = false */)
/*** LOOT SYSTEM ***/
/*********************************************************/
-void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
+void Group::SendLootStartRoll(uint32 countDown, uint32 mapid, const Roll &r)
{
WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1));
data << uint64(r.itemGUID); // guid of rolled item
data << uint32(mapid); // 3.3.3 mapid
- data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it???
+ data << uint32(r.itemSlot); // slot
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
data << uint32(r.itemRandomSuffix); // randomSuffix
data << uint32(r.itemRandomPropId); // item random property ID
data << uint32(r.itemCount); // items in stack
- data << uint32(CountDown); // the countdown time to choose "need" or "greed"
+ data << uint32(countDown); // the countdown time to choose "need" or "greed"
data << uint8(r.rollVoteMask); // roll type mask
+ data << uint8(r.totalPlayersRolling); // maybe the number of players rolling for it???
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{