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authorkaelima <kaelima@live.se>2011-11-27 03:40:03 +0100
committerkaelima <kaelima@live.se>2011-11-27 03:40:03 +0100
commit50f8881494f83b385b676c43ef00810eb45864a7 (patch)
treef3859a2c66c568078c73c81a5790b60c47970db3 /src/server/game/Guilds/Guild.cpp
parent35bc064407f9729a60d66226fe45ce1a01f1447c (diff)
Core/Player: Store guild id inside protected integer instead of fetching from db. Still have method GetGuildIdFromGuid though if player is offline.
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 59c107bd40f..1d5395b8ad1 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -2073,7 +2073,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
if (player->GetGuildId() != 0)
return false;
}
- else if (Player::GetGuildIdFromDB(guid) != 0)
+ else if (Player::GetGuildIdFromGuid(guid) != 0)
return false;
// Remove all player signs from another petitions