diff options
| author | leak <leakzx@googlemail.com> | 2011-05-04 10:08:09 +0200 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2011-05-04 10:08:09 +0200 |
| commit | ea06dcf418d6207f1344ad50c54689f89923b9ea (patch) | |
| tree | a07b6d87b29677ef23191b1e91f37f3a15a06c45 /src/server/game/Guilds/Guild.cpp | |
| parent | 6d63f92bdb88d8159353215f186c611b2d90965d (diff) | |
Core/ObjectMgr: Refactor guild related functions into dedicated class
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
| -rwxr-xr-x | src/server/game/Guilds/Guild.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index ffb56e20cb7..76c46392903 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -18,6 +18,7 @@ #include "DatabaseEnv.h" #include "Guild.h" +#include "GuildMgr.h" #include "ScriptMgr.h" #include "Chat.h" #include "Config.h" @@ -1092,14 +1093,14 @@ Guild::~Guild() bool Guild::Create(Player* pLeader, const std::string& name) { // Check if guild with such name already exists - if (sObjectMgr->GetGuildByName(name)) + if (sGuildMgr->GetGuildByName(name)) return false; WorldSession* pLeaderSession = pLeader->GetSession(); if (!pLeaderSession) return false; - m_id = sObjectMgr->GenerateGuildId(); + m_id = sGuildMgr->GenerateGuildId(); m_leaderGuid = pLeader->GetGUID(); m_name = name; m_info = ""; @@ -1194,7 +1195,7 @@ void Guild::Disband() trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); - sObjectMgr->RemoveGuild(m_id); + sGuildMgr->RemoveGuild(m_id); } /////////////////////////////////////////////////////////////////////////////// |
