diff options
| author | Spp <spp@jorge.gr> | 2012-09-18 11:33:09 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2012-09-18 11:35:18 +0200 |
| commit | c4d4beff3b26bfa4a34b7d520b0b96899fc5dd69 (patch) | |
| tree | eb249959b4d3061283bcd9b084cd8df0ac6c6bc8 /src/server/game/Guilds/GuildFinderMgr.h | |
| parent | b5af7c5c2e8331d310205cf5741d4d9ecce02a4a (diff) | |
Warning fixes and some minor changes here and there
- Added GetAchievementPoints to AchievementMgr
Diffstat (limited to 'src/server/game/Guilds/GuildFinderMgr.h')
| -rw-r--r-- | src/server/game/Guilds/GuildFinderMgr.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Guilds/GuildFinderMgr.h b/src/server/game/Guilds/GuildFinderMgr.h index 54faa83a002..930d538ebca 100644 --- a/src/server/game/Guilds/GuildFinderMgr.h +++ b/src/server/game/Guilds/GuildFinderMgr.h @@ -70,10 +70,10 @@ struct MembershipRequest } MembershipRequest(uint32 playerGUID, uint32 guildId, uint32 availability, uint32 classRoles, uint32 interests, std::string& comment, time_t submitTime) : - _playerGUID(playerGUID), _guildId(guildId), _availability(availability), _classRoles(classRoles), - _interests(interests), _time(submitTime), _comment(comment) {} + _comment(comment), _guildId(guildId), _playerGUID(playerGUID), _availability(availability), + _classRoles(classRoles), _interests(interests), _time(submitTime) {} - MembershipRequest() : _playerGUID(0), _guildId(0), _availability(0), _classRoles(0), + MembershipRequest() : _guildId(0), _playerGUID(0), _availability(0), _classRoles(0), _interests(0), _time(time(NULL)) {} uint32 GetGuildId() const { return _guildId; } @@ -164,14 +164,14 @@ struct LFGuildSettings : public LFGuildPlayer LFGuildSettings(bool listed, TeamId team) : LFGuildPlayer(), _listed(listed), _team(team) {} - LFGuildSettings(bool listed, TeamId team, uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level) : _listed(listed), - LFGuildPlayer(guid, role, availability, interests, level), _team(team) {} + LFGuildSettings(bool listed, TeamId team, uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level) : + LFGuildPlayer(guid, role, availability, interests, level), _listed(listed), _team(team) {} - LFGuildSettings(bool listed, TeamId team, uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level, std::string& comment) : _listed(listed), - LFGuildPlayer(guid, role, availability, interests, level, comment), _team(team) {} + LFGuildSettings(bool listed, TeamId team, uint32 guid, uint8 role, uint8 availability, uint8 interests, uint8 level, std::string& comment) : + LFGuildPlayer(guid, role, availability, interests, level, comment), _listed(listed), _team(team) {} - LFGuildSettings(LFGuildSettings const& settings) : _listed(settings.IsListed()), _team(settings.GetTeam()), - LFGuildPlayer(settings) {} + LFGuildSettings(LFGuildSettings const& settings) : + LFGuildPlayer(settings), _listed(settings.IsListed()), _team(settings.GetTeam()) {} bool IsListed() const { return _listed; } @@ -179,8 +179,8 @@ struct LFGuildSettings : public LFGuildPlayer TeamId GetTeam() const { return _team; } private: - TeamId _team; bool _listed; + TeamId _team; }; typedef std::map<uint32 /* guildGuid */, LFGuildSettings> LFGuildStore; |
