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authorShauren <shauren.trinity@gmail.com>2014-09-14 16:14:12 +0200
committerShauren <shauren.trinity@gmail.com>2014-09-14 16:14:12 +0200
commita0e50ea35fca61447bf07fc45d93c98234ba59f7 (patch)
treeb4ee69a63866f42e466a3c03fc031ce0710ac762 /src/server/game/Guilds
parentce67a097bf3c0c3241f4441a808e32639ddbaafb (diff)
Core/Entities: Use ObjectGuid class in game project
Diffstat (limited to 'src/server/game/Guilds')
-rw-r--r--src/server/game/Guilds/Guild.cpp94
-rw-r--r--src/server/game/Guilds/Guild.h32
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp2
-rw-r--r--src/server/game/Guilds/GuildMgr.h2
4 files changed, 65 insertions, 65 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index acb54ce32b7..19f8d5cfd9a 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -194,10 +194,10 @@ void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
// Event type
data << uint8(m_eventType);
// Player 1
- data << uint64(MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER));
+ data << ObjectGuid(HIGHGUID_PLAYER, m_playerGuid1);
// Player 2 not for left/join guild events
if (m_eventType != GUILD_EVENT_LOG_JOIN_GUILD && m_eventType != GUILD_EVENT_LOG_LEAVE_GUILD)
- data << uint64(MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER));
+ data << ObjectGuid(HIGHGUID_PLAYER, m_playerGuid2);
// New Rank - only for promote/demote guild events
if (m_eventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || m_eventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
data << uint8(m_newRank);
@@ -233,7 +233,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
{
data << uint8(m_eventType);
- data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER));
+ data << ObjectGuid(HIGHGUID_PLAYER, m_playerGuid);
switch (m_eventType)
{
@@ -411,7 +411,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
}
Item* pItem = NewItemOrBag(proto);
- if (!pItem->LoadFromDB(itemGuid, 0, fields, itemEntry))
+ if (!pItem->LoadFromDB(itemGuid, ObjectGuid::Empty, fields, itemEntry))
{
TC_LOG_ERROR("guild", "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
@@ -557,8 +557,8 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
stmt->setUInt32(3, item->GetGUIDLow());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
- item->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
- item->SetUInt64Value(ITEM_FIELD_OWNER, 0);
+ item->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
+ item->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid::Empty);
item->FSetState(ITEM_NEW);
item->SaveToDB(trans); // Not in inventory and can be saved standalone
}
@@ -612,7 +612,7 @@ void Guild::Member::SetPublicNote(std::string const& publicNote)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
stmt->setString(0, publicNote);
- stmt->setUInt32(1, GUID_LOPART(m_guid));
+ stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -625,7 +625,7 @@ void Guild::Member::SetOfficerNote(std::string const& officerNote)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
stmt->setString(0, officerNote);
- stmt->setUInt32(1, GUID_LOPART(m_guid));
+ stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -639,7 +639,7 @@ void Guild::Member::ChangeRank(uint8 newRank)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
stmt->setUInt8 (0, newRank);
- stmt->setUInt32(1, GUID_LOPART(m_guid));
+ stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -647,7 +647,7 @@ void Guild::Member::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
stmt->setUInt32(0, m_guildId);
- stmt->setUInt32(1, GUID_LOPART(m_guid));
+ stmt->setUInt32(1, m_guid.GetCounter());
stmt->setUInt8 (2, m_rankId);
stmt->setString(3, m_publicNote);
stmt->setString(4, m_officerNote);
@@ -677,7 +677,7 @@ bool Guild::Member::LoadFromDB(Field* fields)
if (!m_zoneId)
{
- TC_LOG_DEBUG("guild", "Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid));
+ TC_LOG_DEBUG("guild", "%s has broken zone-data", m_guid.ToString().c_str());
m_zoneId = Player::GetZoneIdFromDB(m_guid);
}
@@ -690,13 +690,13 @@ bool Guild::Member::CheckStats() const
{
if (m_level < 1)
{
- TC_LOG_ERROR("guild", "Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid));
+ TC_LOG_ERROR("guild", "%s has a broken data in field `characters`.`level`, deleting him from guild!", m_guid.ToString().c_str());
return false;
}
if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
{
- TC_LOG_ERROR("guild", "Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid));
+ TC_LOG_ERROR("guild", "%s has a broken data in field `characters`.`class`, deleting him from guild!", m_guid.ToString().c_str());
return false;
}
return true;
@@ -732,7 +732,7 @@ void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId,
m_bankWithdraw[tabId] += amount;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
- stmt->setUInt32(0, GUID_LOPART(m_guid));
+ stmt->setUInt32(0, m_guid.GetCounter());
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;)
{
uint32 withdraw = m_bankWithdraw[i++];
@@ -1124,7 +1124,7 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
// Guild
Guild::Guild():
m_id(0),
- m_leaderGuid(0),
+ m_leaderGuid(),
m_createdDate(0),
m_accountsNumber(0),
m_bankMoney(0),
@@ -1176,7 +1176,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
_CreateLogHolders();
TC_LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%u)",
- name.c_str(), pLeader->GetName().c_str(), GUID_LOPART(m_leaderGuid));
+ name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.GetCounter());
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -1188,7 +1188,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
stmt->setUInt32( index, m_id);
stmt->setString(++index, name);
- stmt->setUInt32(++index, GUID_LOPART(m_leaderGuid));
+ stmt->setUInt32(++index, m_leaderGuid.GetCounter());
stmt->setString(++index, m_info);
stmt->setString(++index, m_motd);
stmt->setUInt64(++index, uint32(m_createdDate));
@@ -1216,7 +1216,7 @@ void Guild::Disband()
// Call scripts before guild data removed from database
sScriptMgr->OnGuildDisband(this);
- _BroadcastEvent(GE_DISBANDED, 0);
+ _BroadcastEvent(GE_DISBANDED, ObjectGuid::Empty);
// Remove all members
while (!m_members.empty())
{
@@ -1364,7 +1364,7 @@ void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd)
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
- _BroadcastEvent(GE_MOTD, 0, motd.c_str());
+ _BroadcastEvent(GE_MOTD, ObjectGuid::Empty, motd.c_str());
}
}
@@ -1421,7 +1421,7 @@ void Guild::HandleSetLeader(WorldSession* session, std::string const& name)
{
_SetLeaderGUID(pNewLeader);
pOldLeader->ChangeRank(GR_OFFICER);
- _BroadcastEvent(GE_LEADER_CHANGED, 0, player->GetName().c_str(), name.c_str());
+ _BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, player->GetName().c_str(), name.c_str());
}
}
}
@@ -1440,7 +1440,7 @@ void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string
sprintf(aux, "%u", tabId);
tab->SetInfo(name, icon);
- _BroadcastEvent(GE_BANK_TAB_UPDATED, 0, aux, name.c_str(), icon.c_str());
+ _BroadcastEvent(GE_BANK_TAB_UPDATED, ObjectGuid::Empty, aux, name.c_str(), icon.c_str());
}
void Guild::HandleSetMemberNote(WorldSession* session, std::string const& name, std::string const& note, bool isPublic)
@@ -1477,7 +1477,7 @@ void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string c
char aux[2];
sprintf(aux, "%u", rankId);
- _BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str());
+ _BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, aux, name.c_str());
}
}
@@ -1507,7 +1507,7 @@ void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
player->ModifyMoney(-int32(tabCost));
_CreateNewBankTab();
- _BroadcastEvent(GE_BANK_TAB_PURCHASED, 0);
+ _BroadcastEvent(GE_BANK_TAB_PURCHASED, ObjectGuid::Empty);
SendPermissions(session); /// Hack to force client to update permissions
}
@@ -1626,11 +1626,11 @@ void Guild::HandleRemoveMember(WorldSession* session, std::string const& name)
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_RANK_TOO_HIGH_S, name);
else
{
- uint64 guid = member->GetGUID();
+ ObjectGuid guid = member->GetGUID();
// After call to DeleteMember pointer to member becomes invalid
DeleteMember(guid, false, true);
- _LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid));
- _BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName().c_str());
+ _LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), guid.GetCounter());
+ _BroadcastEvent(GE_REMOVED, ObjectGuid::Empty, name.c_str(), player->GetName().c_str());
}
}
}
@@ -1683,8 +1683,8 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, std::string const& nam
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
member->ChangeRank(newRankId);
- _LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), GUID_LOPART(member->GetGUID()), newRankId);
- _BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, 0, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
+ _LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), member->GetGUID().GetCounter(), newRankId);
+ _BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, ObjectGuid::Empty, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
}
}
@@ -1700,7 +1700,7 @@ void Guild::HandleAddNewRank(WorldSession* session, std::string const& name)
{
char aux[2];
sprintf(aux, "%u", size);
- _BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str());
+ _BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, aux, name.c_str());
}
}
@@ -1728,7 +1728,7 @@ void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
m_ranks.pop_back();
- _BroadcastEvent(GE_RANK_DELETED, 0);
+ _BroadcastEvent(GE_RANK_DELETED, ObjectGuid::Empty);
}
void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
@@ -1748,7 +1748,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
CharacterDatabase.CommitTransaction(trans);
std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
- _BroadcastEvent(GE_BANK_MONEY_SET, 0, aux.c_str());
+ _BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
if (player->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
@@ -1798,7 +1798,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
CharacterDatabase.CommitTransaction(trans);
std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
- _BroadcastEvent(GE_BANK_MONEY_SET, 0, aux.c_str());
+ _BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
return true;
}
@@ -1942,7 +1942,7 @@ bool Guild::LoadFromDB(Field* fields)
{
m_id = fields[0].GetUInt32();
m_name = fields[1].GetString();
- m_leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
+ m_leaderGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
m_emblemInfo.LoadFromDB(fields);
m_info = fields[8].GetString();
m_motd = fields[9].GetString();
@@ -1973,7 +1973,7 @@ void Guild::LoadRankFromDB(Field* fields)
bool Guild::LoadMemberFromDB(Field* fields)
{
uint32 lowguid = fields[1].GetUInt32();
- Member *member = new Member(m_id, MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER), fields[2].GetUInt8());
+ Member *member = new Member(m_id, ObjectGuid(HIGHGUID_PLAYER, lowguid), fields[2].GetUInt8());
if (!member->LoadFromDB(fields))
{
_DeleteMemberFromDB(lowguid);
@@ -2194,7 +2194,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
if (member->GetGUID() != session->GetPlayer()->GetGUID() && level >= minLevel && level <= maxLevel && member->IsRankNotLower(minRank))
{
- data << member->GetPackGUID();
+ data.appendPackGUID(member->GetGUID().GetRawValue());
data << uint8(0); // unk
++count;
}
@@ -2206,7 +2206,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
}
// Members handling
-bool Guild::AddMember(uint64 guid, uint8 rankId)
+bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
{
Player* player = ObjectAccessor::FindPlayer(guid);
// Player cannot be in guild
@@ -2222,7 +2222,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
// This will be prevent attempt to join many guilds and corrupt guild data integrity
Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE);
- uint32 lowguid = GUID_LOPART(guid);
+ uint32 lowguid = guid.GetCounter();
// If rank was not passed, assign lowest possible rank
if (rankId == GUILD_RANK_NONE)
@@ -2282,9 +2282,9 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
return true;
}
-void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
+void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
{
- uint32 lowguid = GUID_LOPART(guid);
+ uint32 lowguid = guid.GetCounter();
Player* player = ObjectAccessor::FindPlayer(guid);
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
@@ -2318,7 +2318,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked, bool can
// If leader does not exist (at guild loading with deleted leader) do not send broadcasts
if (oldLeader)
{
- _BroadcastEvent(GE_LEADER_CHANGED, 0, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
+ _BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
_BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str());
}
}
@@ -2341,7 +2341,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked, bool can
_UpdateAccountsNumber();
}
-bool Guild::ChangeMemberRank(uint64 guid, uint8 newRank)
+bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
{
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
if (Member* member = GetMember(guid))
@@ -2520,7 +2520,7 @@ void Guild::_SetLeaderGUID(Member* pLeader)
pLeader->ChangeRank(GR_GUILDMASTER);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
- stmt->setUInt32(0, GUID_LOPART(m_leaderGuid));
+ stmt->setUInt32(0, m_leaderGuid.GetCounter());
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
}
@@ -2611,7 +2611,7 @@ inline int32 Guild::_GetMemberRemainingMoney(Member const* member) const
return 0;
}
-inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid, uint8 tabId)
+inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, ObjectGuid guid, uint8 tabId)
{
if (Member* member = GetMember(guid))
{
@@ -2622,7 +2622,7 @@ inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid
}
}
-inline bool Guild::_MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) const
+inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const
{
if (const Member* member = GetMember(guid))
{
@@ -2786,7 +2786,7 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError
void Guild::_SendBankContent(WorldSession* session, uint8 tabId) const
{
- uint64 guid = session->GetPlayer()->GetGUID();
+ ObjectGuid guid = session->GetPlayer()->GetGUID();
if (!_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
return;
@@ -2835,7 +2835,7 @@ void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
_SendBankList(NULL, tabId, false, &slots);
}
-void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1, const char* param2, const char* param3) const
+void Guild::_BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid, const char* param1, const char* param2, const char* param3) const
{
uint8 count = !param3 ? (!param2 ? (!param1 ? 0 : 1) : 2) : 3;
@@ -2923,5 +2923,5 @@ void Guild::ResetTimes()
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
itr->second->ResetValues();
- _BroadcastEvent(GE_BANK_TAB_AND_MONEY_UPDATED, 0);
+ _BroadcastEvent(GE_BANK_TAB_AND_MONEY_UPDATED, ObjectGuid::Empty);
}
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index 375d39cf232..f0daa257ae6 100644
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -286,7 +286,7 @@ private:
class Member
{
public:
- Member(uint32 guildId, uint64 guid, uint8 rankId):
+ Member(uint32 guildId, ObjectGuid guid, uint8 rankId) :
m_guildId(guildId),
m_guid(guid),
m_zoneId(0),
@@ -317,7 +317,7 @@ private:
void SaveToDB(SQLTransaction& trans) const;
void WritePacket(WorldPacket& data, bool sendOfficerNote) const;
- uint64 GetGUID() const { return m_guid; }
+ ObjectGuid GetGUID() const { return m_guid; }
std::string const& GetName() const { return m_name; }
uint32 GetAccountId() const { return m_accountId; }
uint8 GetRankId() const { return m_rankId; }
@@ -335,7 +335,7 @@ private:
inline void UpdateLogoutTime() { m_logoutTime = ::time(NULL); }
inline bool IsRank(uint8 rankId) const { return m_rankId == rankId; }
inline bool IsRankNotLower(uint8 rankId) const { return m_rankId <= rankId; }
- inline bool IsSamePlayer(uint64 guid) const { return m_guid == guid; }
+ inline bool IsSamePlayer(ObjectGuid guid) const { return m_guid == guid; }
void UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount);
int32 GetBankWithdrawValue(uint8 tabId) const;
@@ -346,7 +346,7 @@ private:
private:
uint32 m_guildId;
// Fields from characters table
- uint64 m_guid;
+ ObjectGuid m_guid;
std::string m_name;
uint32 m_zoneId;
uint8 m_level;
@@ -653,7 +653,7 @@ public:
// Getters
uint32 GetId() const { return m_id; }
- uint64 GetLeaderGUID() const { return m_leaderGuid; }
+ ObjectGuid GetLeaderGUID() const { return m_leaderGuid; }
std::string const& GetName() const { return m_name; }
std::string const& GetMOTD() const { return m_motd; }
std::string const& GetInfo() const { return m_info; }
@@ -730,9 +730,9 @@ public:
// Members
// Adds member to guild. If rankId == GUILD_RANK_NONE, lowest rank is assigned.
- bool AddMember(uint64 guid, uint8 rankId = GUILD_RANK_NONE);
- void DeleteMember(uint64 guid, bool isDisbanding = false, bool isKicked = false, bool canDeleteGuild = false);
- bool ChangeMemberRank(uint64 guid, uint8 newRank);
+ bool AddMember(ObjectGuid guid, uint8 rankId = GUILD_RANK_NONE);
+ void DeleteMember(ObjectGuid guid, bool isDisbanding = false, bool isKicked = false, bool canDeleteGuild = false);
+ bool ChangeMemberRank(ObjectGuid guid, uint8 newRank);
// Bank
void SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount);
@@ -746,7 +746,7 @@ public:
protected:
uint32 m_id;
std::string m_name;
- uint64 m_leaderGuid;
+ ObjectGuid m_leaderGuid;
std::string m_motd;
std::string m_info;
time_t m_createdDate;
@@ -781,15 +781,15 @@ private:
inline BankTab* GetBankTab(uint8 tabId) { return tabId < m_bankTabs.size() ? m_bankTabs[tabId] : NULL; }
inline const BankTab* GetBankTab(uint8 tabId) const { return tabId < m_bankTabs.size() ? m_bankTabs[tabId] : NULL; }
- inline const Member* GetMember(uint64 guid) const
+ inline const Member* GetMember(ObjectGuid guid) const
{
- Members::const_iterator itr = m_members.find(GUID_LOPART(guid));
+ Members::const_iterator itr = m_members.find(guid.GetCounter());
return itr != m_members.end() ? itr->second : NULL;
}
- inline Member* GetMember(uint64 guid)
+ inline Member* GetMember(ObjectGuid guid)
{
- Members::iterator itr = m_members.find(GUID_LOPART(guid));
+ Members::iterator itr = m_members.find(guid.GetCounter());
return itr != m_members.end() ? itr->second : NULL;
}
@@ -834,8 +834,8 @@ private:
int32 _GetMemberRemainingSlots(Member const* member, uint8 tabId) const;
int32 _GetMemberRemainingMoney(Member const* member) const;
- void _UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid, uint8 tabId);
- bool _MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) const;
+ void _UpdateMemberWithdrawSlots(SQLTransaction& trans, ObjectGuid guid, uint8 tabId);
+ bool _MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const;
void _LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2 = 0, uint8 newRank = 0);
void _LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount = 0, uint8 destTabId = 0);
@@ -851,6 +851,6 @@ private:
void _SendBankContentUpdate(uint8 tabId, SlotIds slots) const;
void _SendBankList(WorldSession* session = NULL, uint8 tabId = 0, bool sendFullSlots = false, SlotIds *slots = NULL) const;
- void _BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1 = NULL, const char* param2 = NULL, const char* param3 = NULL) const;
+ void _BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid, const char* param1 = NULL, const char* param2 = NULL, const char* param3 = NULL) const;
};
#endif
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index b9cb7d6dce9..3cce112e0ee 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -79,7 +79,7 @@ std::string GuildMgr::GetGuildNameById(uint32 guildId) const
return "";
}
-Guild* GuildMgr::GetGuildByLeader(uint64 guid) const
+Guild* GuildMgr::GetGuildByLeader(ObjectGuid guid) const
{
for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
if (itr->second->GetLeaderGUID() == guid)
diff --git a/src/server/game/Guilds/GuildMgr.h b/src/server/game/Guilds/GuildMgr.h
index 4aa418b7e73..2200cbf9944 100644
--- a/src/server/game/Guilds/GuildMgr.h
+++ b/src/server/game/Guilds/GuildMgr.h
@@ -33,7 +33,7 @@ public:
return &instance;
}
- Guild* GetGuildByLeader(uint64 guid) const;
+ Guild* GetGuildByLeader(ObjectGuid guid) const;
Guild* GetGuildById(uint32 guildId) const;
Guild* GetGuildByName(std::string const& guildName) const;
std::string GetGuildNameById(uint32 guildId) const;