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authorShauren <shauren.trinity@gmail.com>2021-03-14 14:46:07 +0100
committerShauren <shauren.trinity@gmail.com>2021-03-14 14:46:07 +0100
commit08e017b3512ce8189adc6762e3670c20c900f54e (patch)
tree6514720b6888539245254ea0326e75ba60180942 /src/server/game/Handlers/AdventureMapHandler.cpp
parentda77b300f48df88cd52e69d37510db028d0fa2e8 (diff)
Core/AdventureMap: Handle CMSG_ADVENTURE_MAP_START_QUEST
Diffstat (limited to 'src/server/game/Handlers/AdventureMapHandler.cpp')
-rw-r--r--src/server/game/Handlers/AdventureMapHandler.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/server/game/Handlers/AdventureMapHandler.cpp b/src/server/game/Handlers/AdventureMapHandler.cpp
new file mode 100644
index 00000000000..e75425be870
--- /dev/null
+++ b/src/server/game/Handlers/AdventureMapHandler.cpp
@@ -0,0 +1,39 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "WorldSession.h"
+#include "AdventureMapPackets.h"
+#include "DB2Stores.h"
+#include "Player.h"
+
+void WorldSession::HandleAdventureMapStartQuest(WorldPackets::AdventureMap::AdventureMapStartQuest& startQuest)
+{
+ Quest const* quest = sObjectMgr->GetQuestTemplate(startQuest.QuestID);
+ if (!quest)
+ return;
+
+ auto itr = std::find_if(sAdventureMapPOIStore.begin(), sAdventureMapPOIStore.end(), [&](AdventureMapPOIEntry const* adventureMap)
+ {
+ return adventureMap->QuestID == startQuest.QuestID && _player->MeetPlayerCondition(adventureMap->PlayerConditionID);
+ });
+
+ if (itr == sAdventureMapPOIStore.end())
+ return;
+
+ if (_player->CanTakeQuest(quest, true))
+ _player->AddQuestAndCheckCompletion(quest, _player);
+}