diff options
author | Spp <spp@jorge.gr> | 2012-09-18 14:29:53 +0200 |
---|---|---|
committer | Spp <spp@jorge.gr> | 2012-09-18 14:29:53 +0200 |
commit | 8c5f011e79c257c0b1bf8fb0013290bca0dd15c2 (patch) | |
tree | aa4428c5a60355f9ee8ddedf5812ed057ef690ed /src/server/game/Handlers/AuctionHouseHandler.cpp | |
parent | 2e21fa6b925c4572d620248f1b149a5d652836b2 (diff) |
Core/Achievements: Force all calls to AchievementMgr be done through Player functions (Remove GetAchievementMgr)
Note: No real use in 3.3.5 but will be used in 4.3.4
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/AuctionHouseHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 2ebcbce0661..74d4f4102cf 100755 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -277,7 +277,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); return; } else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size @@ -347,7 +347,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); return; } } @@ -438,7 +438,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) auction->bidder = player->GetGUIDLow(); auction->bid = price; - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID); stmt->setUInt32(0, auction->bidder); @@ -461,7 +461,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) } auction->bidder = player->GetGUIDLow(); auction->bid = auction->buyout; - GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout); + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout); //- Mails must be under transaction control too to prevent data loss sAuctionMgr->SendAuctionSalePendingMail(auction, trans); |