aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/AuctionHouseHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/AuctionHouseHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 2ebcbce0661..74d4f4102cf 100755
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -277,7 +277,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
return;
}
else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
@@ -347,7 +347,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
return;
}
}
@@ -438,7 +438,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
auction->bidder = player->GetGUIDLow();
auction->bid = price;
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->setUInt32(0, auction->bidder);
@@ -461,7 +461,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
}
auction->bidder = player->GetGUIDLow();
auction->bid = auction->buyout;
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
//- Mails must be under transaction control too to prevent data loss
sAuctionMgr->SendAuctionSalePendingMail(auction, trans);